mirror of
https://github.com/zeldaret/oot
synced 2026-09-07 03:09:59 -04:00
9e956cbe3f7b53bc522d319df90b839cb7bcd72c
5 Commits
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9e956cbe3f |
object_horse and object_hni (#772)
* object_horse_zelda Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_normal Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_link_child Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * object_horse Signed-off-by: angie <angheloalf95@gmail.com> * object_hni Signed-off-by: Angie <angheloalf95@gmail.com> * ZAPD is falling to do vtx Signed-off-by: Angie <angheloalf95@gmail.com> * Testing Signed-off-by: Angie <angheloalf95@gmail.com> * Rename horse_link_child variables Signed-off-by: angie <angheloalf95@gmail.com> * horse_zelda with names Signed-off-by: angie <angheloalf95@gmail.com> * I'm suspecting that this game doesn't use z_en_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Child epona eye textures Signed-off-by: Angie <angheloalf95@gmail.com> * Extract eyes textures from Epona Signed-off-by: Angie <angheloalf95@gmail.com> * Small rename Signed-off-by: Angie <angheloalf95@gmail.com> * change references in EnHorseNormal Signed-off-by: angie <angheloalf95@gmail.com> * Rename a few HorseNormal animations Signed-off-by: angie <angheloalf95@gmail.com> * Add normal horse eye texture Signed-off-by: angie <angheloalf95@gmail.com> * Add some textures Signed-off-by: angie <angheloalf95@gmail.com> * change pointers in EnViewer Signed-off-by: angie <angheloalf95@gmail.com> * Rename some animations of HorseGanon Signed-off-by: angie <angheloalf95@gmail.com> * Add a few dlists in object_horse Signed-off-by: Angie <angheloalf95@gmail.com> * Add whinnies Signed-off-by: Angie <angheloalf95@gmail.com> * Rename last animations remaining in horse_normal and horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * remove the other horses from this branch Signed-off-by: angie <angheloalf95@gmail.com> * Rename Epona animations Signed-off-by: angie <angheloalf95@gmail.com> * rename animations of ingo's horse Signed-off-by: angie <angheloalf95@gmail.com> * add textures in hni Signed-off-by: angie <angheloalf95@gmail.com> * Give proper animation names Signed-off-by: angie <angheloalf95@gmail.com> * Update symbols Signed-off-by: angie <angheloalf95@gmail.com> * cutscenes Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Apply suggestions from code review Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Add most of epona's textures and some limbs Signed-off-by: angie <angheloalf95@gmail.com> * add a bunch of textures and limbs of hni Signed-off-by: Angie <angheloalf95@gmail.com> * typo Signed-off-by: Angie <angheloalf95@gmail.com> * trailling comma memes Signed-off-by: Angie <angheloalf95@gmail.com> * all textures from hni Signed-off-by: angie <angheloalf95@gmail.com> * The remaining epona's textures Signed-off-by: Angie <angheloalf95@gmail.com> * Use proper names for bridge cutscene Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> |
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3aad8f7244 |
object_du OK (#693)
* .gitkeep and xml Signed-off-by: angie <angheloalf95@gmail.com> * comment out most of the xml Signed-off-by: angie <angheloalf95@gmail.com> * add all animations Signed-off-by: angie <angheloalf95@gmail.com> * textures Signed-off-by: angie <angheloalf95@gmail.com> * more textures Signed-off-by: angie <angheloalf95@gmail.com> * another texture Signed-off-by: angie <angheloalf95@gmail.com> * eye and mouth textures Signed-off-by: Anghelo <angheloalf95@gmail.com> * add to spec and comment out a problematic skeleton Signed-off-by: Anghelo <angheloalf95@gmail.com> * replace almost all d_ references Signed-off-by: Anghelo <angheloalf95@gmail.com> * add missing include Signed-off-by: Anghelo <angheloalf95@gmail.com> * fix problems with overlapping data Signed-off-by: angie <angheloalf95@gmail.com> * replace references to Darunia's skeleton Signed-off-by: Angie <angheloalf95@gmail.com> * rename cutscenes in en_du Signed-off-by: Angie <angheloalf95@gmail.com> * last renaming Signed-off-by: Angie <angheloalf95@gmail.com> * ups, forgot to delete some pointers from undefined_syms.txt Signed-off-by: Angie <angheloalf95@gmail.com> * Rename the animations Signed-off-by: angie <angheloalf95@gmail.com> * run format Signed-off-by: angie <angheloalf95@gmail.com> * gDaruniaSageFormationAnim Signed-off-by: angie <angheloalf95@gmail.com> * update actor symbols from object Signed-off-by: angie <angheloalf95@gmail.com> * rename eyes Signed-off-by: angie <angheloalf95@gmail.com> * rename a mouth texture Signed-off-by: angie <angheloalf95@gmail.com> * run format.sh Signed-off-by: angie <angheloalf95@gmail.com> * typo Signed-off-by: angie <angheloalf95@gmail.com> * delete gitkeep Signed-off-by: angie <angheloalf95@gmail.com> * link of the pr Signed-off-by: Angie <angheloalf95@gmail.com> * update the cs name to the correct one Signed-off-by: angie <angheloalf95@gmail.com> * tlut Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * add object name to outname in palettes Signed-off-by: angie <angheloalf95@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> |
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da55eaa2d8 |
En_Zl4 (#590)
* significant progress * cutscene data * match * docs * dist from link * compiler warnings * cutscene and such * object decomp * stuff * cleanup * name some things * stuff * cutscenes fixed * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "44f5d7cb9" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "44f5d7cb9" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * reorder * unused content * documented cutscene dlists * enviewer update * Update src/overlays/actors/ovl_En_Zl4/z_en_zl4.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Zl4/z_en_zl4.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * formatter Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> |
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6615d212eb |
Demo_Kekkai, its object, and its cutscenes (#627)
* first pass * scene * object * name * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "44f5d7cb9" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "44f5d7cb9" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * now with cutscenes * one last name * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * ZAPD works * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "2e1174063" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "2e1174063" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * now with vtx arrays * revert zap changes * review Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com> |
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b95643b397 |
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com> |