* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
z_scene.c
object_table.c
* Move object table from z_scene to new file z_scene_dlftbls ("inspired by z_actor_dlftbls.c") * -> `object_table.c`