mirror of
https://github.com/zeldaret/oot
synced 2026-05-23 06:54:24 -04:00
e51fd737040352ab366a2bc531b60858f3b00aae
102 Commits
| Author | SHA1 | Message | Date | |
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e51fd73704 |
Fix misc 7 (#1149)
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace` |
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a9526a3354 |
Fix misc 6 (#1148)
* Fix typo `vertexs` -> `vertices` * Fix typo `limbMatricies` -> `limbMatrices` * Fix some `gSPTextureRectangle` usage of fixed point constants * Run formatter * `ALIGN8` macro * `object_skj` cleanup * sholder -> shoulder * cleanup `stdbool.h` * Some function prototypes cleanup * Use macros in `osVirtualToPhysical` |
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f4a72303cb |
Whitespace (#1112)
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks |
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2a4fb604fb |
Cleanup symbols 7 (#1073)
* Cleanup symbols, mostly from non-matching objects * ZAPD supports unaligned textures! * Uncomment `object_oF1s` |
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71be03da7c |
Asset header split (#1023)
* merge master * gi objects * Some more and fix dungeon keep and field keep * the rest of them * fix field keep * Remove extra underscore |
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9e5a9d7dc9 | Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) | ||
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59e212c197 |
Document code_8006BA00 (Audio Sound Sources) (#997)
* Document SoundSources * PR Suggestions * Duration timers to dec * `PlaySfxByPosAndId` -> `PlaySoundByPosition` * Improve names * `PlaySfxAtStationaryPosition` -> `PlaySfxAtFixedWorldPos` and `originWorldPos` -> `worldPos` * format |
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a862411f00 |
Objects4 (#1057)
* remove fake match * merge master * animations * dog limbs * textures * KZ limbs and DL * a few KZ textures and make a file for link_boy * the rest of KZ * Far Limb DLs * near DLs and limbs * small fix to child * boots and some sword and more child clean ups * a bunch of DLs * fix boy * fix link child for real this time * adult should be good now * progress * all undefined symbols done * progress * done (for now) * restore makefile * child -> adult * child -> adult * dog fixes * KZ fixes * more player fixes * remove unneeded enum in dog * rename hookshot stuff * Update z_player_lib.c * revert model group stuff * move comment * fix mirror shield upper * remove useless 2 * OOT -> Oot * gauntlet plate 2 fix * fix Co-authored-by: Louis <louist103@pop-os.localdomain> |
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05b2cbfc60 |
Doc dodongo's cavern stuff (#1019)
* Document `func_80033480` more * More doc in `BgDdanKd` * WIP Document BgDodoago The dodongo skull light-eyes-with-bomb puzzle Some TODOs, jank/legacy code which I'm unsure if it achieves something significant * Finish documenting BgDodoago * `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives` * Run formatter * `dlistBuffer` -> `displayListHead` |
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15d3796574 | Replace more constants with proper asset symbols (#1071) | ||
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4390dd74b6 |
boss_ganon (Ganondorf) OK (#1037)
* data migrated and OK * some functions ported * everything ported and updated * merge message * plenty of functions matched * remove unwanted file * 5 more, progress on update * update matched * fix proto * fix * func_808E06FC * asm * 2 left * 1 more * last function inital decomp * Dbg MQ OK * docs progress * revert limb stuff * some more docs * docs progress * more docs * done with docs for now i think * revert unwanted change * some symbols * anime2 * format * small changes * some more changes * merge master and fix matrices * reviews 1 and 2 * remove continue * review 3 and 4 * un-name bodyPartsPos for now |
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8ff1f242fa | Replace some more constants with proper asset symbols (#1053) | ||
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ff49ace524 |
Symbol cleanup 4 (#1050)
* Replace some hardcoded constants with proper asset symbols * Remove Blob which turned out to be a texture |
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4a3809d4d2 |
Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls * Consistent order for attributes of `Blob` nodes in asset xmls * Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls * Remove space before closing `/>` in asset xmls tags |
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c36decaf50 |
Texture alignment macro and a bit of cleaning (#927)
* Add ALIGNED8 * Add designated initializers for cutscene macros * Fix typo in ovl_Boss_Sst XML * Fix extraction of ovlMagicDark * names suggestions * Remove braces * fix |
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665283432b |
Even more objects (#913)
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> |
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781d497264 |
Extract the assets from most of the overlays (#985)
* remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> |
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fd512f02e9 |
link_animetion xml, and ExternalFile config (#1011)
* Automatic XML for link_animetion * Make sure tutorial images are not gitignored * OK * Correct ovl_Boss_Sst RangeEnd * ExternalFiles * Remove Segment="128" * Remove segments from place_title_cards * format, newlines, remove previous xml |
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823a3c0754 |
EnZf OK and partially documented (#988)
* Match Destroy * Matched Init * 3 more matched * 15 functions matched, data imported * 16 matched * 17 matched * 18 matched * formatting * 19 matched * Fix unk_404 * Draw matched, 20 in total * 21 matched * 22 matched * 23 matched * 24 matched * 25 matched * 26 matched * 27 matched * 28 matched * 29 matched * 30 matched * 31 matched * 33 matched * 34 matched * 35 matched * 36 matched * 17 left * 16 left * 15 left * 14 left * 13 left * 12 left * 11 left * 10 left * spec * bss * 9 left * 8 left * 7 left * 6 left * 5 left * 4 left * 1 up to regalloc, 3 left * 2 left (+ 1 regalloc) * More naming * 1 + regalloc left * Some naming * matches but for 2 words of stack in func_80B45748 * Delete some padding in header * Merge remote-tracking branch 'upstream/master' into Zf * func_8003426C rename * more failed matching attempts * Update to new function names * OK at last * Actually OK this time, removed pragmas, spec * Begin documentation * Few more names * Some more naming, added description to z_en_geldb.c * Confirm platform categories * (Badly) named floor check functions * Make fighter actors playSpeed animation frame checks consistent (up to names) * Action enum, lot of work on the skeleton stuff in the object * Lot of function and animation naming * More naming, last of the hardcoded symbols * Some name cleanup * Remove asm * Format * Bit more cleanup * Dragorn review I * undefined syms * Correct limb names * Non-control flow review suggestions * Easy review stuff * Some more review |
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4b10b22baa |
Document object_pu_box and related actors (#918)
* object_pu_box-related doc * Cleanup undefined_syms.txt |
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d539c259af | z_en_a_keep documentation and cleanup (#900) | ||
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f1d27bf653 |
Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit |
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063b4aed0c |
Cleanup symbols from undefined_syms.txt (3rd round) (#938)
* Cleanup symbols from undefined_syms.txt (3rd round) * Add comments in xmls near symbols that cause ZAPD issues * Group `D_01000000` symbol definitions |
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52f93d135f |
Decompile Object Kankyo (#960)
* Decompile Object Kankyo * Remove asm, format * Start documenting object kankyo * Document object kankyo * Remove reloc * Review changes and formatted again :( * WIP * Review changes |
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16471bb68d |
EnWf OK and documented (#967)
* a ton of progress, 14 functions remain * cleanup * a few more functions done, 11 remain * finally all updated * another function matched * another action finished * damage table * death action done * started very large action func * more progress on long action funcs * large action func matched * 5 functions remain * another large action finished * start another action, doesn't match yet * a few new functions, neither match * done working on this for now * Correct one nonmatching, fix compiler warnings * Two functions left * one left * remove remaining gotos * OK * Delete outdated comment * namefixer * Flag macros * audio, dmgeff, some colour * Import symbols from object, reloc, name a few things * Rest of object done * Named a few more things, add action enum * Name body parts and another couple of actions * Last few names * Delete asm * Format * undefined_syms, mods where possible * Correct parent to EnEncount1 * Review * Last newline * louis and Dragorn's reviews * Format * More review * Put back to isInvisible and or, as in EnGeldB * Remove if (0)s in func_8009728C and change pointer arithmetic cast * More review * Unname headRot, make "fallthrough" case clearer, other review * Format * Even more review * Rephrase Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> |
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8e318d257e |
Decomp BgHidanSekizou (#970)
* mostly matching * OK! * relocs * I fix * fix some floats * fixes * array counts Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> |
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b18227e6ad |
Decomp the remaining functions in vr_box and import its data (#917)
* stuff * not quite there * data imported * fixed some things and adjusted sSetupDLs * remove setup dls * remove alloc casts * format * palette swap * Update src/code/z_vr_box_draw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * improved loop matches * fixed some comments * format and adjustments * palettes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> |
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e51f50f0ff |
Decompile z_kankyo (#956)
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> |
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eccfd2efbf |
Decompile ovl_Door_Warp1 (#949)
* Initial progress on Door_Warp1 * Fix merge * More work on Door_Warp1 * Decompile most of Door_Warp1 * 2 more functions OK * All decompiled, 3 nonmatching * Tiny improvements, fix several warnings * Remove commented GLOBAL_ASM lines * Fix * Fix merge * Two more matches * Some docs * More docs * Use generated reloc under NON_MATCHING * Fix accesses in ru1 * Add break and add limbs and dlists for the skeleton to the object xml * Comment values for enums Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * boolean returns for flag checking functions Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * Named more loop variables i and named DoorWarp1_FloatPlayer * Last function matched thanks to Roman * Some further suggestions * Fix Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> |
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89634377c6 | Cleanup symbols from undefined_syms.txt (2nd round) (#934) | ||
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5e071a014d |
Symbol cleanup (#897)
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter |
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1b1487a504 |
Decompile object_gol (gohma actor) (#871)
* Decompile object_gol * Update src/overlays/actors/ovl_En_Goma/z_en_goma.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> |
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d95639b993 | Fully document object_goma (#872) | ||
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6ce382bc8d |
Morpha (ovl_Boss_Mo) (#438)
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* it begins
* more functions
* another match
* starting documentation
* the big function works. also two more matches
* small fix
* data cleanup
* removed .s
* match with player
* inching closer to matching
* two more matches. almost there
* OH MY GOD IT MATCHES
* cleanup: part 1 of infinity
* named a bunch of stuff
* Naming particle fields
* terminal commas
* terminal commas
* small enum fix
* added description of droplet widths
* merge
* updating
* Gfx
* vt
* xml
* bgcheck
* more on objects
* unused stuff
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "44f5d7cb9"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "44f5d7cb9"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* object names
* fixes
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0305ec2c2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0305ec2c2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* ZAPD works
* .s
* merge
* starting work
* more stuff
* builds OK
* first pass
* PR fixes (Louis)
* Bg_toki_hikari all functions matching (#781)
* starting toki_hikari
* func_808BA018 matched and some work on other func
* init and draw matched, one to go
* matched final function, removed ASM, updated spec
* adding suggested changes
* Volvagia (ovl_Boss_Fd) and related actors (#352)
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* Lots of functions matched. Some big ones are close.
* Five left unmatched, one close.
* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.
* Three unmatched, one essentially matched, the rest matched.
* More fixes.
* Documented more of the structure and cleaned up a bit.
* BossFd2, BgVbSima, and EnVbBall matched and documented
* Also removed unneeded .s files
* And need to name EnVbBall's functions
* give this a shot
* fix conflict
* one more try
* removing darkmeiro changes
* and again
* now OK from make clean
* minor cleanup
* One more matching function for BossFd
* which means it doesn't need its .s
* splitting
* splitting
* splitting
* forgot some .s
* fancy new names
* fancy new names
* trying again
* sneaky .s files
* sound effects and some hex to decimal conversions
* Sound effects and static variable cleanup
* format.sh and clean up static variables
* sfx and formatting
* ZAP and cleanup
* small cleanup
* cleanup and ZAP
* ZAP
* looking at the giant function again
* looking at the giant function again
* Only the big function left.
* Those .s files aren't mine, officer
* float literals might be fixed. regalloc still a nightmare
* almost done with the big function
* should make now
* not much of a change
* all functions match. rodata somehow doesn't.
* forgot some things
* lots of cleanup
* and a little more
* small error
* large cleanup. Also BossFd has function names and inlined variable declarations
* still more cleanup
* the quest for 0.1f continues
* forgot to put NON_MATCHING back in
* Data structures fully documented. Still more cleanup.
* DECR now works with BossFd2
* should match now
* cleanup
* small cleanup
* cleanup and names
* tiny thing
* particles and headers and stuff
* now with more enums
* merge
* test
* end test
* update
* cleanup
* object 2
* object 1
* doc object_fd2
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* formatting
* .s
* merge actor
* vertex arrays
* a little more
* formatting
* merge opd
* fixed damage check
* cleanup
* fixes
* effect struct
* review
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
* fix mistake in z_bg_hidan_hamstep (#771)
if you're just going to close this pr just wait a week and review it then.
* ovl_En_River_Sound 1 non-matching (#786)
* ovl_En_River_Sound
* Implement review suggestions, run through clang-format
* Responding to PR comments
* Use CHECK_QUEST_ITEM, run through clang-tidy.
* EnTp, 1 nonmatching, and object_tp (#782)
* Data imported, 8 easy functions matched
* Init only remaining nonmatching, data in
* some renaming & fiddling with Init, still nonmatching
* fix colours
* Init still not matching
* Decompile object_tp
* renames
* Rename func_80B20DE0
* Horrible new idea
* Known equivalent, docs next
* Another attempt
* Finished naming in object_tp
* Named functions, more enums
* DrawBridge -> Drawbridge
* skulltulla -> Skulltula
* Name almost all struct variables
* Named most of the temps
* delete asm
* spec
* Missed data file, whoops
* Review
* More review changes
* cleanup en_dha (#787)
* Set __FILE__ in asm_processor (#793)
* Set __FILE__ in asm_processor
* bss fix
* Update to upstream version
Co-authored-by: zelda2774 <zelda2774@invalid>
* ovl_Efc_Erupc OK (#773)
* a few good dead Gfx_TwoTexScrolls
* EfcErupc OK, mostly documented
* review
* remove fake match
Co-authored-by: Fig02 <fig02srl@gmail.com>
* z_bg_mizu_movebg and object_mizu_objects (#747)
* OK a few functions
* BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall
* migrate data
* create mizu_objects, defines for water temple water level
* clean up some code
* implement most suggestions
* review
* review2
* formatting
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Document BodyBreak (en_part, body part spawner) (#797)
* done
* status defines
* whoops
* comment wording
* size calc change
* elseif
* Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)
* Cleanup mapmark.py script
* Rename map mark defines
* Remove unused entries from map_mark_data
* `assert` macro OK (#755)
* create assert macro and replace a bunch of __assert
Signed-off-by: angie <angheloalf95@gmail.com>
* Another bunch of assert
Signed-off-by: angie <angheloalf95@gmail.com>
* more assert
Signed-off-by: angie <angheloalf95@gmail.com>
* assert(false)
Signed-off-by: angie <angheloalf95@gmail.com>
* last assert used in matching code
Signed-off-by: angie <angheloalf95@gmail.com>
* the non-matchings
Signed-off-by: angie <angheloalf95@gmail.com>
* typo
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* change macro to uppercase
Signed-off-by: angie <angheloalf95@gmail.com>
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Change ASSERT(false) to ASSERT(0)
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* General object cleanup (#799)
* Object cleanup
* Fix running man
* fix mm symbols
* Updated to use latest version of ZAPD (#777)
* Updated config file
* Added missing files
* Temporarily removed asm_processor changes.
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "96ffc1e62"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "96ffc1e62"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "179af7d11"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "179af7d11"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Cleanup and fixes.
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "50ad2fe78"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "50ad2fe78"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Makefile fix
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "b9120803e"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "b9120803e"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
* Decompile `object_zo` 🐬 (#794)
* Initial xml
* most of in-code references
* Add limbs and evrything else
* Functions used by EnRiverSound
* Fix forearm and use void* for textures
* Run formatter
* Change Hints in scene's XMLs (#800)
* Remove blobhint
* Add segments and offsets, and remove most hints
* Change PathHint to Path
* Add missing final new lines in scenes xmls
* finished object_skb (#790)
* finished object_skb
* neglected the limbs and dlists, so I added them
* adding the textures
* fixing some names
* ....forgot to change the c file....
* hopefully fixed formatting issue
* EnFish, OK and documented (#795)
* Matching
* Some naming
* spec
* Name another function
* Name animations, clarify use of GI_MAX and GI_NONE
* Documented bottle range functions
* Simplify squared distance function in EnIceHono, actor descriptions
* Functions for dropped fish
* More naming
* Change 65535.5f to (0xFFFF + 0.5f)
* Change 65535.5f to (0xFFFF + 0.5f)
* name phases
* Named other types, Docile functions
* Naming complete
* delete asm
* format, remove outdated comment
* Fix a few DrawFlexOpa arguments
* Review changes
* Change back to original playSound
* Function comments per review
* Update asm-processor and add make dependencies for global asm and early includes (#801)
* Update asm-processor to latest master
* Add make dependencies for global asm and early includes
* Update asm-processor to latest master
* Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups
* Add a common header for ovl_kaleido_scope
* Start cleaning up and documenting kaleido_scope (+ some interface docs)
* Improve and fix some kaleido_scope non matchings
* Match KaleidoSetup_Init
* Extract icon_item_fra/ger_static files
* Add more documentation and matches to kaleido_scope
* Improve the z_kaleido_collect.c non matching
* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c
* Update most kaleido variables to be static
* Improve GS flag macros
* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script
* Various minor fixes and improvements
* Minor fixes and review changes
* Review changes part 2
* Rename gSetTileCustom to gDPSetTileCustom
* Review changes part 3
* Delete `-j` from `make setup` and document use of `-jN` and `-j` in readme (#804)
* Add nproc to make setup
* Add cross-platform nproc equivalents
* Scrap that, just ditch -j in makefile altogether
* Clarified thread advice
* ViMode progress (#802)
* ViMode OK
* Fix variable name in regconvert tool
* ViMode: fix formatting
* Add nonmatching impl for ViMode_Configure, respond to PR
- Fixed struct field naming (unkXX -> unk_XX)
- ViMode_Configure args are not flags for top/left etc; seem to be for
video mode
- Used @Random06457's implementation of `ViMode_LogPrint`
* Use plain LOG_ADDRESS in ViMode_LogPrint
* Incorporate PR feedback from Roman971
* Add scene macros (#792)
* add scene macros
* SCENECMD -> SCENE_CMD
* light renaming
* SCENE_CMD_ROOM_BEHAVIOR
* update params names
* Remove extra spaces
* More review changes by fig
* remove MM cmd ids
* more review changes
* last minute edit
* I keep confusing both lights commands
* Review changes
* Yet another cutscene change
* Unused02 is unused
* Add UNK_09 macro and other minor fixes (#813)
(cherry picked from commit
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65f65870a1 |
Barinade (Boss_Va) (#529)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * When life gives you Bari, make Barinade * Now with more names * merge * enums everywhere * just one left * OK * more docs * a little more * I don't even remember what I changed * small cleanup * maybe it's time * weird * not sure what's up with sys_matrix * camera functions * it's no object * unused * back to being unused * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6f874af4a" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6f874af4a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * hope this works * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6f874af4a" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6f874af4a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * object fix * stuff * test merge * merge colchk * merge colchk * one more thing * naming things * naming things * implement most suggestions, and format * fixes * format * more fixes * more fixes and format * body -> get_body Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com> |
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9455c885f8 |
EnMb documented (Moblins) (#861)
* Document Moblins (EnMb) * Use actual decomp-style function names * Add renamed functions to actorfixer.py * Add general documentation and add EnMbType enum to check moblin subtype * Add fig's doc comment on Actor_TestFloorInDirection * Revert documentation on z_eff_ss_dead.c * remove `gSPFogPosition(?,?)` comments on `gSPFogFactor` uses in z_rcp.c * run formatter |
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ca2ea1ce2d |
Automatic objects 2 (#889)
* adding missing objects * update rgba16 format * comment blobs * Fix blobs * add another missing one * add newlines to XMLs * remove objects from other PRs * add TlutOffset Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> |
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0f644b7545 |
Decompiled A LOT of objects (#815)
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com> |
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d816ac6122 |
Stalfos (en_test) OK and object_sk2 documented (#868)
* fix colliderinit typo * migrate data * init has 1 problem * progress * progress * builds now * progress * progress * lots of funcs matched * many functions, fix warnings * 1 left * done * docs progress * remove graphovl * missed some * change some funcs * some more * another * format * more docs * cleanups1 * limbs, DLs, textures * limbs named (thanks elliptic) * more docs * Name animations, import symbols * Named sections of xml * more docs * rename limbs and use flag macros * name * review1 and use limb enum * review2 * agro -> aggro * review3 * review4 * review5 Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> |
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df5e1c63c0 |
z_en_ko OK (#869)
* .data OK * Progress * push some old stuff * Finish a chain * Progress * Progress * Run mathfixer.py * Progress * match one more * Up to date * Match func_80A97610 * func_80A96FD0 * most of the way through the mega switch * small formatting thing. still stuck on the switch * start a big switch function * a little closer * done with matching for now starting objects * func_80A97738 OK! * func_80A995CC OK! * func_80A99864 OK! * en_ko OK! * Code clean-up pass * more EnKo cleanups, object_fa and object_kw1 textures documented * complete object_km1, more EnKo documentation * More documentation * delete asm * Clean-up rebase issues * bleh * Implement Dragorn's suggestions * fix spec, implement fig's suggestions * whoops (ill leave it for the docs tho lol) * whoops again * i made an ouchie * smile * last one for real Co-authored-by: Louis <35883445+louist103@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> |
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6f7312a348 |
Dancing Couple (ovl_En_Tg) (#866)
* Match EnTg_Destroy * Match EnTg_Init * Matching EnTg_Update * Match func_80B18360 Moving both 'return phi;'s into a single return at the end of the function causes the assembly to not match. * Probably equivalent, non-matching func_80B183F8 * Matching EnTg_Draw * Matching update function * Matching func_80B18778 * All functions decompiled * Move data to C code * All functions matched excepted weird switch/case * Last matching function * Remove unused ASM * Name obvious symbols * Clang format * Name text-related functions and variables * Describe actor as Dancing Couple See https://github.com/zeldaret/oot/pull/866#discussion_r664726581 * Use named constants * Name drawing constants * Use THIS macro for void* * Name the function that sets environment color * Add comments to parts of code that aren't clear * Rename timesSpokenTo to nextDialogue, treat isTalking as boolean |
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5c147e5e03 |
ZAPD update: Gotta go fast! (#877)
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???" |
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ed54be7cf6 | Fix Sheik typo (#867) | ||
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e632b9a120 |
EnDekubaba OK and documented, object_dekubaba documented (#864)
* 13 functions left, data imported * 2 left * 1 left * OK * Begin naming * sfx rename * spec * Begin naming, add LINK_IS_CHILD to EnDu * Fix spelling of its/it's * Document most of object_dekubaba, import symbols * Document draw functions, begin on actionfuncs * New actor function names, some float constants * Name almost everything * Delete asm * Name size, format * Review changes * Review changes * Brackets, format |
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8e4d1ccd3f |
Fix all xmls to explicitly use offsets (#859)
* Forest and shadow temple * fire temple * Water temple * Spirit temple * Deku tree * jabu jabu * DC * Inside Ganons castle * GTG * Castle courtyard * great fairy's fountain * chamber of sages * shooting gallery * Temple of time * market * back alley * kokir shop * goron shop * zora shop * House of skulltula * bazarr * potion shop * gravekeepers hut * lakeside lab * hyrule field * kak * graveyard * zoras river * kokiri forest * lake hylia * zoras domain * zoras fountain * gerudo valley * lost woods * the rest of them * cleanup * final cleanup * PR fixes (Zel) * Fra -> FRA and cleanup map_name_static * map_name_static * DONE * SHould be it * Done done done done * vector * remove another pr * ? |
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fa0a0fe81b |
Decompile Fishing and document object_fish (#856)
* Start decompiling Fishing * Decompile more functions in Fishing * Decompile a few more functions in Fishing * Decompile func_80B6E9E0 and func_80B7825C (non matching) * Minor Fishing cleanups * Migrate fishing bss to C and match 3 functions * Decompile and match Fishing_Update * Migrate fishing data to C and minor cleanups * Fix the object_fish xml and use its symbols in Fishing * Partially document Fishing and object_fish * Add more documentation/cleanups to Fishing and object_fish * Use object_fish symbols in Demo_Ec and fix naming * Minor fixes to Fishing docs * Apply review suggestions for Fishing * Apply 2 more review suggestions for Fishing * Apply some review suggestions for Fishing |
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3fd05c9147 |
z_En_Ossan and dependencies (#824)
* fix colliderinit typo * fix initchain * reloc * progress * progress * Pick off a few easy functions, reduce number of warnings * more tough OKs * Getting closer to all OK, fix en_girla header * some hard OKs, 7 to go * two funcs remaining * func_80AC7094 OK! * Fix warnings, begin documentation * get most of object_ossan documented, document some of en_ossan * improve en_girla function names * more EnOssan documentation * more documentation * en_tana basically complete, en_girla vars all named, en_ossan documentation improvements * delete TIME ITSELF * object_oF1d_map OK * more names, fixed a poition typo * Nearly all en_ossan functions named, all variables named * format.sh * forgot to delete data * implement pr changes * EnOssan OK! implement most of Roman's suggestions * ugh * implement figs suggestions * implement roman's suggestion * Can't tell my left from my other left Co-authored-by: fig02 <fig02srl@gmail.com> |
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7446e5eb80 |
Decompile some more objects (#848)
* Object_FU limbs and skel OK * limbs OK * Object_FU textures OK * Object_FU face textures OK * Symbols in en_fu.c * en_fu.c limb enum * Remove Object_fu from undefined_syms, move textures to draw, and small cleanup * Object_bird OK * Object_Bird OK, added cutscene for shot sun, and song of storms * Rainbow Bridge CS * Great fairy CS * Cutscene -> Cs * remove '&' from Cutscenes * Cleanup object_bird * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.h * DC intro CS * Zeldas lullaby CS * Nabooru Knuckle CS * Owl Lake Hylia CS * Sun song CS * Undefined sym in Boss Dodongo * Missed a few more * DC tex name * Windmill man limbs |
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566d107e55 |
EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)
* OK * Some naming * Name more, correct typo in Biri, extract skel * just Draws need names, fix typos in bili and warp1 * Decompile object_vali and add symbols * Few more names * Bari naming done * object_bl completed, symbols added * Label object_bl * Formatter * delete asm * review changes * review changes * review |
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9de0b13141 |
Object_RU1, Object_MA1, and warp pad objects Decompiled (#828)
* Ruto limbs * RutoLimb enum * the enum doesn't go in en_door * Limb DLists * Name almost all textures and clean up EnRu1.c * remove padding * Name all but 1 animation and remove undefined syms * Object MA limbs OK * (MA1)Most textures * Small renames in EnMa1.c * Object MA1 OK * add base object for Mjin * Mjin OK * Update object_ma1.xml * PR fixes (Fig) * PR fixes * Missed one * Update assets/xml/objects/object_ru1.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> |