Commit Graph

1409 Commits

Author SHA1 Message Date
mzxrules 2e4c42719b Reduce dependencies on global.h (9) (#2488)
* split game states

* split all GameState headers

* match fig names

* deduplicate headers from bad merge

* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h

* fix compile error

* .bss
2025-02-24 20:55:55 -05:00
fig02 5ddb3e68b6 Clean out z64.h (#2484)
* Clean out z64.h

* fix version include

* overlay.h

* pr suggestion

* try fixing main.c

* add back forward declare

* fix bss

* header guard

* prefix
2025-02-22 14:01:09 -05:00
fig02 2e4d7a1101 Create headers for Game States (#2482)
* make headers for gamestates

* fixes

* fixes 2

* bss
2025-02-20 07:50:13 -05:00
fig02 4cfb5f05a0 Use "entry" terminology in map select (#2479)
* use entry terminology in map select

* missed one
2025-02-19 19:59:21 -05:00
mzxrules 981af4b6af Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h

* z_room.h

* z64sram.h, z64ss_sram.h, z64font.h, kanread.h

* z64lifemeter.h, z64debug.h, debug_arena.h

* buffers.h

* remove z_bgcheck global

* gamealloc.h

* suggestions

* .bdd
2025-02-19 05:54:39 -05:00
mzxrules 652478c338 Reduce overlay dependencies on global.h (7) (#2472)
* z64env_flags, z64quest_hint_commands

* z64cutscene_spline, z64save.h moved from z64.h

* bss

* pr suggestion

* bss

* suggestions
2025-02-16 15:33:55 -05:00
cadmic aba3720d62 Use enums for settings in SRAM header (#2429)
* Use enums for settings in SRAM header

* Fix bss

* Uglify z_en_mag to match ique
2025-02-15 19:36:19 -05:00
Dragorn421 6f8b4d82d5 Cleanup colliders 3 (#2467)
* standardize s[Name][Collider]JntSphElementsInit[Name]

* standardize ColliderCylinder struct members names on `[name]collider[s][Cylinder]`

* format

* fix

* fix2

* fix3

* collidersCylinder -> colliderCylinders
2025-02-14 22:41:32 -05:00
cadmic bbcdf22647 Identify some unaccounted and blob asset data (#1953)
* Identify some unaccounted and blob asset data

* Add bug comments for flex skeleton weirdness

* Use (SkeletonHeader*) cast instead of .sh

* Fix vtx counts
2025-02-14 08:06:49 +01:00
mzxrules 4639914583 Reduce overlay dependencies on global.h (6) (#2468)
* add some headers, split some of z64.h

* MtxClear -> IdentityMtx

* more misc cleanups

* move D_80116280 to header, fix build issue

* remove z64.h

* Revert "MtxClear -> IdentityMtx"

This reverts commit 8fc74c0672.

* split z64path.h and z64skin.h functions

* z64face_reaction.h

* cleanup overlay global references

* trim padding

* bss
2025-02-13 18:15:14 -05:00
mzxrules 494aecc9fc Reduce overlay dependencies on global.h (5) (#2466)
* remove global.h dependency from all actors

* fix compiler error

* fix another build issue

* fix bss
2025-02-12 21:50:46 +01:00
Dragorn421 1d2c912fbb Cleanup colliders struct members 2 (#2465)
* Cleanup colliders 2

* format

* fixes & review
2025-02-12 13:37:05 -05:00
Dragorn421 ae89a8e47b Polish up docs on EnDaiku and EnDaikuKakariko (#2463) 2025-02-11 09:02:05 -05:00
Dragorn421 3dd893c210 Cleanup colliders struct members 1 (#2462)
* Standardize some ColliderJntSphElement buffer members on `colliderElements`

* Standardize some ColliderTrisElement buffer members on `colliderElements`

* format
2025-02-10 20:02:56 -05:00
mzxrules 130ac11458 Reduce overlay dependencies on global.h (4) (#2456)
* remove more global.h references

* .bss
2025-02-08 19:30:24 -05:00
mzxrules 03a2612246 Rename gMtx(F)Clear to gIdentityMtx(F) (#2458) 2025-02-08 19:00:32 -05:00
mzxrules 54939bac3a Reduce overlay dependencies on global.h (3) (#2449)
* kill more global.h references

* .format.py

* bss

* ique
2025-02-05 21:07:19 +01:00
Tharo c028db03b4 Finish matching ique-cn (#2451)
* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin

subrepo:
  subdir:   "tools/com-plugin"
  merged:   "e8543312d"
upstream:
  origin:   "git@github.com:Thar0/com-plugin.git"
  branch:   "main"
  commit:   "e8543312d"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* ique-cn OK

* Review suggestions

* Most suggestions

* git subrepo pull tools/com-plugin

subrepo:
  subdir:   "tools/com-plugin"
  merged:   "81595ed1c"
upstream:
  origin:   "git@github.com:Thar0/com-plugin.git"
  branch:   "main"
  commit:   "81595ed1c"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* Fix other versions
2025-02-04 06:55:04 -05:00
cadmic ef53bfd693 [iQue] Match z_file_copy_erase (#2447)
* [iQue] Match z_file_copy_erase

* Reword comment
2025-01-29 14:17:13 -05:00
cadmic 748859595a [iQue] Match z_fishing (#2445) 2025-01-28 02:36:07 -05:00
mzxrules d855f2bfd8 Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
* z64debug_display.h

* z64draw.h

* z_en_item00.h

* bss
2025-01-27 13:01:54 -05:00
mzxrules 7dd3a83313 Reduce overlay dependencies on global.h (2) (#2442)
* reduce overlay dependencies on global.h

* merge cleanup

* more missed headers
2025-01-27 12:17:50 -05:00
cadmic cd21783a44 [iQue] Match z_en_mag (#2439)
* [iQue] Match z_en_mag

* Add comment for iQue "PRESS"

* Format
2025-01-24 23:41:32 -05:00
cadmic 5bca304cbc [iQue] Unify file select actionButtonAlpha and confirmButtonAlpha (#2436)
* Fix all confirmButtonAlpha indices

* Unify actionButtonAlpha and confirmButtonAlpha

* Restore ConfirmButtonIndex

* Add comment for actionButtonAlpha
2025-01-24 23:00:46 -05:00
mzxrules f448a48cd6 Create headers for some libu64 files (#2440)
* Create headers for some libu64 files

* apply bss patch
2025-01-24 13:25:05 -05:00
mzxrules ab37332793 Reduce overlay dependencies on global.h (1) (#2438)
* Reduce actor dependencies on global.h

* move dependency on z64play.h into the .c files

* add some missing dependencies
2025-01-23 14:39:23 -05:00
Tharo afa0842de4 [iQue] Import libultra audio library files (#2433)
Note about comments in these files:
The libultra audio library was originally available to developers in
source code form, unlike most of libultra. These files are based on
these source code forms, adapted to meet the style of this project.
The comments in the files as of this commit are, apart from the style,
comments from the original SGI authors.
2025-01-21 15:21:48 -05:00
cadmic 284ecb114e [iQue] Match z_actor (#2431)
* [iQue] Match z_actor

* Reword comment
2025-01-19 22:29:35 -05:00
mzxrules 161c789886 Restructure event flags in z64save.h (4/?): Haggling Townsfolk (#2395)
* Haggling Townsfolk flags

* suggestion

* so there's not going to be a We U?
2025-01-17 22:23:23 -05:00
cadmic d066586872 [iQue] Match z_sram (#2426)
* [iQue] z_sram: Use iQue-specific read/write macros

* [iQue] z_sram: Make checksum a struct

* [iQue] z_sram: Finish matching

* Call the trigraph usage a bug

* Fix bss

* Sram_iQueReadWrite -> Sram_ReadWriteIQue

* Use SRAM_HEADER_MAGIC for loop bound

* Rename sZeldaMagic -> sSramDefaultHeader and use less char literals
2025-01-17 06:56:22 -05:00
cadmic 2b9b7a40b0 [iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening (#2424)
* [iQue] Match z_end_title

* [iQue] Match z_construct

* [iQue] Match z_common_data

* [iQue] Match z_parameter

* [iQue] Match z_title, z_opening

* Actually match z_parameter

* Give up on stack issues

* this->exit = true
2025-01-14 11:55:47 -05:00
cadmic e2ed5568e5 [iQue] Match ovl_kaleido_scope (#2421)
* [iQue] Match ovl_kaleido_scope

* Add bug comment for OOB reads

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Preemptively fix merge conflicts

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-01-14 08:32:00 -05:00
Ben Villalobos dbfa95fd01 Descriptions for Gohma Larva vs Boss Gohma (#2420)
* Add descriptions for gohma vs boss gohma

* Fix capitalization
2025-01-12 14:22:18 -05:00
Tharo b19b06a531 [iQue] Match remaining libultra/os files (#2414)
* Match remaining libultra/os files

* Align box id macros

* Fix bss, format

* Fix BSS

* Clarify some comments

* More bug comment

* Comment

* Fix BSS
2025-01-10 18:54:02 -05:00
Tharo a57d449196 [iQue] Match remaining libultra/io files (#2411)
* [iQue] Match remaining libultra/io files

* Match osSpTaskYielded

* Fix bss, remove double space in controller.h

* Fix BSS
2025-01-09 19:31:11 -05:00
cadmic f329507f97 [iQue] Create/update macros for printing debug strings (#2398) 2025-01-08 10:33:49 -05:00
cadmic 9dafc2f2e4 [iQue] Build some C files with EGCS (#2396) 2025-01-02 03:35:22 -05:00
mzxrules 95d5f5b18d Restructure event flags in z64save.h (3/?): Cursed Family Rewards (#2392)
* Cursed Family reward event flags

* tunic -> shirt
2024-12-28 21:29:10 -05:00
mzxrules ba6a83533a Restructure event flags in z64save.h (2/?): Carpenters (#2385)
* Clean up EVENTCHKINF for Carpenters

* hardcode EVENTCHKINF_INDEX_CARPENTERS_RESCUED
2024-12-27 18:48:56 -05:00
cadmic 8a48c17cc8 Move D_80134488 from system_heap.c to fp.s (#2387)
* Move D_80134488 from system_heap.c to fp.s

* Add declarations

* Fix bss
2024-12-24 12:49:31 -05:00
mzxrules ee4b3474a5 Restructure event flags in z64save.h (1/?) (#2380)
* Simplify most event flags

* EVENTINF_HORSES_INDEX -> EVENTINF_INDEX_HORSES

* Add missing index numbers

* pr suggestions

* Clean up INGO_RACE flags
2024-12-21 16:03:10 -05:00
cadmic 471fe51c82 Set up build system for ique-cn (#2382)
* Set up build system for ique-cn

* Fix size of fbdemo_circle assets

* Treat iQue as NTSC and Use "NES" for Chinese text

* Revert z_kanfont
2024-12-21 14:13:56 -05:00
mzxrules 1adf696588 Document z_horse.c and related actors (#2278)
* document z_horse.h

* .bss

* suggestions and more comments

* bss

* INGORACE -> INGO_RACE

* format header macros

* FIx incorrect type comparision

* EnInMode -> EnInStartMode

* R_EXITED_SCENE_RIDING_HORSE
2024-12-17 10:51:56 -05:00
Jordan Longstaff fdcfe49b44 Rename event check flags for boss battles (#2376) 2024-12-16 18:08:25 -05:00
Yanis 34c1b41780 Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)
* name cs from master sword & deku tree actors

* review 1

* review 2

* choice declined/accepted renames

* review 3

* updated comment about the ms reveal flag
2024-12-16 07:12:44 -05:00
Yanis 582f040789 use CS_TEXT_NORMAL when needed (#2367) 2024-12-15 15:11:25 -05:00
Yanis 76c1b621ac Name cutscenes of remaining actors (#2366)
* name cs from remaining actors

* small change for consistency

* review
2024-12-15 14:29:52 -05:00
cadmic 8056312c39 Remove ‾ character from source files (#2371) 2024-12-15 12:22:45 -05:00
fig02 ff78b1263b Add macros for line number differences (#2365)
* initial work, think I got all of them

* cleanup line_numbers.h

* fix gc-eu-mq-dbg

* fix matching problems

* remove old lines

* format

* missed some stuff

* comment fixes

* other

* review changes
2024-12-15 11:07:21 -05:00
Yanis db8d351c5b Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339)
* name cs from graveyard, meadow and lake hylia

* `gLakeHyliaWaterRaisingCs` --> `gLakeHyliaRestoredCs`
2024-12-14 19:53:28 -05:00