Commit Graph

  • c3533052ca Add GCC compiler option. (#1056) Revo 2022-02-19 16:50:56 -05:00
  • 67f294774b Defines for Actor#bgCheckFlags (#1126) Dragorn421 2022-02-19 03:16:19 +01:00
  • 251d90301c Make text headers encoding more robust (#1145) Tharo 2022-02-14 23:26:03 +00:00
  • 2191c8b0a0 Use __builtin_offsetof for non IDO builds (#1140) Anghelo Carvajal 2022-02-13 02:05:11 -03:00
  • ed0daabf98 Run formatter (#1139) Dragorn421 2022-02-13 00:29:48 +01:00
  • 8926b08582 Force required alignment on DMA related stuff (#1135) Anghelo Carvajal 2022-02-11 20:23:57 -03:00
  • c8d150afe2 Anubice fix, bit more documentation (#1136) EllipticEllipsis 2022-02-11 23:20:48 +00:00
  • 6fd0f3cff2 git subrepo pull --force tools/fado (#1138) EllipticEllipsis 2022-02-11 20:09:27 +00:00
  • eadc477187 New relocation-generating program (#1016) EllipticEllipsis 2022-02-06 19:40:26 +00:00
  • cf048f849a Correctly align program stacks (#1133) Tharo 2022-02-06 18:00:01 +00:00
  • b41489c443 fix Math_GetAtan2Tbl (#1132) fig02 2022-02-05 17:45:03 -05:00
  • c8f4d66b00 Documentation for fault.c and fault_drawer.c (#1106) Tharo 2022-02-02 21:43:34 +00:00
  • cd1d08d34f Implement the scene table with defines (#1128) Roman971 2022-02-01 20:36:09 +01:00
  • aecd883bbc Document some z_actor.c functions (#1091) hatal175 2022-01-31 11:36:58 +02:00
  • 82cedcc3ef proposal for link age macros (#1119) playerskel 2022-01-25 01:08:37 +01:00
  • 621b91e2b6 vector change proposal from @Kelebek1 (#1120) playerskel 2022-01-25 01:00:30 +01:00
  • 7877966f03 fix function (#1118) fig02 2022-01-24 18:55:34 -05:00
  • 2dbe518f16 Document Obj_Switch subtypes (#1082) Yanis42 2022-01-25 00:51:14 +01:00
  • d1ac7eb80d Document the lens system (#1079) louist103 2022-01-24 18:42:36 -05:00
  • 1f300f4a79 lifemeter_z.c documentation (#1092) hatal175 2022-01-24 01:17:15 +02:00
  • f4a72303cb Whitespace (#1112) playerskel 2022-01-24 00:09:02 +01:00
  • f344fe648b Document RCP functions (#1087) hatal175 2022-01-24 01:04:50 +02:00
  • 4b4099e84c Expose MIPS_BINUTILS_PREFIX for building on alternative platforms (#1076) Tyler Phillips 2022-01-19 18:57:39 -05:00
  • 6479913daa Defines for player state flags (#1081) Dragorn421 2022-01-18 01:04:07 +01:00
  • 2a4fb604fb Cleanup symbols 7 (#1073) Dragorn421 2022-01-18 00:50:18 +01:00
  • 0a48548da7 Extract z_select_static (#1074) louist103 2022-01-17 18:42:33 -05:00
  • 46b826fcd4 Updating vscode.md (#1095) Stephen Meier 2022-01-17 18:35:25 -05:00
  • 71be03da7c Asset header split (#1023) louist103 2022-01-17 17:38:32 -05:00
  • 98259a128d Misc. doc/cleanup 4 (#1093) Dragorn421 2022-01-17 21:30:30 +01:00
  • 9b67778a00 Building on Macs (#1086) EllipticEllipsis 2022-01-17 00:43:07 +00:00
  • 9450272503 Improve River_Sound Docs (#1100) engineer124 2022-01-15 09:13:04 +11:00
  • 9fec455805 Small Skin system documentation pass (#1017) Anghelo Carvajal 2022-01-12 20:00:28 -03:00
  • e5ecdfd559 Misc. doc/cleanup 5 (#1096) Dragorn421 2022-01-12 21:48:04 +01:00
  • 11917bf640 Cleanup around some generic animation info structs (#1059) Dragorn421 2022-01-12 03:10:43 +01:00
  • d3a8ade6ba Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097) engineer124 2022-01-12 12:58:26 +11:00
  • 67f6b50de3 Document Parts of Camera Data (#1054) engineer124 2022-01-11 12:51:57 +11:00
  • 9e5a9d7dc9 Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) Tom Overton 2022-01-10 17:41:47 -08:00
  • 59e212c197 Document code_8006BA00 (Audio Sound Sources) (#997) engineer124 2022-01-11 12:31:53 +11:00
  • b1d3844325 Document undocumented matrix functions (#955) Dragorn421 2022-01-11 00:28:01 +01:00
  • 0b8edc21c0 ACTOR_FLAG_11 -> ACTOR_FLAG_ENKUSA_CUT (#1065) Dragorn421 2021-12-27 19:24:41 +01:00
  • 965677f014 Update recomp (#1085) EllipticEllipsis 2021-12-27 18:09:43 +00:00
  • b8b983dd7f Nature Ambience Documentation (#1063) engineer124 2021-12-28 04:35:05 +11:00
  • a862411f00 Objects4 (#1057) louist103 2021-12-27 08:08:26 -05:00
  • 6213fe3bbd Fix Jenkinsfile Ethan Roseman 2021-12-19 00:31:22 +09:00
  • 383a95d11e Changed progress.py csv output to be compatible with new website (#1075) EllipticEllipsis 2021-12-18 15:09:51 +00:00
  • 05b2cbfc60 Doc dodongo's cavern stuff (#1019) Dragorn421 2021-12-11 02:21:19 +01:00
  • 037c1dcad6 Cleanup more u32 being used as pointers. (#1052) louist103 2021-12-07 14:19:13 -05:00
  • 15d3796574 Replace more constants with proper asset symbols (#1071) Dragorn421 2021-12-07 20:10:44 +01:00
  • 70b858b724 Name one is-controller-valid symbol (#1060) Dragorn421 2021-12-07 15:17:48 +01:00
  • 5f89b8543f Cleanup variables.h (#1061) Dragorn421 2021-12-06 20:03:42 +01:00
  • 7fa513ec73 Update Dockerfile (#1062) Chris 2021-12-06 19:28:36 +01:00
  • a9b257c0a9 Minor README updates and cleanup (#1066) Roman971 2021-12-06 18:53:32 +01:00
  • a9284494f2 Use defines for actor flags (#873) Dragorn421 2021-12-06 01:11:38 +01:00
  • 79220ba58a Document Sequence Modes and Related Functions (#1046) engineer124 2021-12-06 04:13:53 +11:00
  • e635e34265 Remove THIS macro (#1047) fig02 2021-12-04 11:33:00 -05:00
  • 68899c2e33 git subrepo pull --force tools/ZAPD (#1049) fig02 2021-12-03 15:57:05 -05:00
  • 5e9d24fca4 Clean Up Sequence Structs in Scene/Save/z64 (#1051) engineer124 2021-12-04 01:49:32 +11:00
  • 21a92ab95f Fix sym_info.py and first_diff.py map lookup issues (#1055) Roman971 2021-12-03 15:11:49 +01:00
  • 4390dd74b6 boss_ganon (Ganondorf) OK (#1037) fig02 2021-12-02 17:31:39 -05:00
  • 8ff1f242fa Replace some more constants with proper asset symbols (#1053) Dragorn421 2021-12-02 22:19:19 +01:00
  • 1ac6e42b56 Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993) engineer124 2021-12-03 08:04:55 +11:00
  • b3d5f549e7 Document Actor_DrawDoorLock (#1045) Dragorn421 2021-12-02 01:32:23 +01:00
  • ff49ace524 Symbol cleanup 4 (#1050) Dragorn421 2021-12-02 01:21:32 +01:00
  • 4a3809d4d2 Cleanup asset xmls (#1044) Dragorn421 2021-12-01 21:28:23 +01:00
  • 1cf11907fa Make progress.py count libultra files towards boot or code by using _*SegmentStart/End in the map (#1043) Dragorn421 2021-12-01 14:41:38 +01:00
  • f1d183d6fe libultra files and directories restructure (#1038) Tharo 2021-12-01 00:08:57 +00:00
  • eabc918817 Name the coordinate transformation matrices (#1042) engineer124 2021-12-01 10:52:16 +11:00
  • 669732abbe Misc Cleanup 2 (#1007) Dragorn421 2021-12-01 00:40:42 +01:00
  • 04a9d51e90 Rework handling of dmadata (#1036) Tharo 2021-11-30 23:29:09 +00:00
  • 783ef3a117 Audio Sequence Player Ids Enum (#1040) engineer124 2021-12-01 05:47:09 +11:00
  • d9c1dffe09 Remove link_animetion related undefined sym (#1039) Tharo 2021-11-29 23:39:52 +00:00
  • 54d77c71f1 Improve gfxprint documentation and strings (#1028) Roman971 2021-11-28 14:48:17 +01:00
  • 1fa6e3874b Move kaleido scope and map mark data to a misc folder (#1033) Roman971 2021-11-28 14:25:30 +01:00
  • 982e7be1f7 Preliminary fixes for boot/libultra (#1032) Tharo 2021-11-28 12:50:35 +00:00
  • 09f0dc84b8 Fix the format of some overlay textures (#1030) Roman971 2021-11-28 12:27:59 +01:00
  • f68ac1d193 Fix the rupee count in progress.py (#1034) Roman971 2021-11-28 12:06:27 +01:00
  • d241bfb7ec Cleanup unnecessary &'s on function/array pointers (#1031) Roman971 2021-11-28 11:47:55 +01:00
  • 6efb590699 Various minor cleanups (#1029) Roman971 2021-11-26 23:37:33 +01:00
  • c36decaf50 Texture alignment macro and a bit of cleaning (#927) Anghelo Carvajal 2021-11-24 23:41:23 -03:00
  • 665283432b Even more objects (#913) louist103 2021-11-24 13:37:36 -05:00
  • 0f58b15b27 Minor data/ cleanups (#1025) Roman971 2021-11-24 03:07:48 +01:00
  • 8d4828a3be Add pad_text to mkldscript and update progress.py (#1024) Roman971 2021-11-23 19:31:44 +01:00
  • a497f33bda z_message_PAL, message_data_static and surrounding doc (#996) Tharo 2021-11-23 01:20:30 +00:00
  • 03636166b3 Fix matrices documentation (#952) Dragorn421 2021-11-17 11:52:26 +01:00
  • 9ca6bfdac3 Create macros for and decompile elf_message scripts (#999) Tharo 2021-11-16 23:04:31 +00:00
  • a3b4dcf388 File Select (z_file_choose) OK (#1012) fig02 2021-11-15 16:33:44 -05:00
  • 768f0c2c88 ucode_disas.c OK (#1022) Synray 2021-11-14 16:02:33 -08:00
  • d7d74a1e1f Fix ovl_Oceff_Spot xml (#1021) Tharo 2021-11-14 20:01:11 +00:00
  • 80edcc3801 Import Audio Synthesis Data (#1010) engineer124 2021-11-13 02:52:17 +11:00
  • 0b18419489 Scene cleanups (#1002) louist103 2021-11-08 21:15:37 -05:00
  • 781d497264 Extract the assets from most of the overlays (#985) louist103 2021-11-08 20:51:45 -05:00
  • fd512f02e9 link_animetion xml, and ExternalFile config (#1011) EllipticEllipsis 2021-11-07 17:13:44 +00:00
  • 5ad7cf9dbb Document parts of audio (#1000) zelda2774 2021-11-07 17:58:50 +01:00
  • 823a3c0754 EnZf OK and partially documented (#988) EllipticEllipsis 2021-11-06 03:47:04 +00:00
  • aa7ff4e795 Document some of EnHy (Hylian NPCs), mostly its data (#936) Dragorn421 2021-11-05 21:46:06 +01:00
  • cb43f256f3 Clean up some float literals (#972) petrie911 2021-11-01 18:29:47 -05:00
  • 8e57f3bca3 Improve fixbaserom.py (#987) Dragorn421 2021-11-01 19:21:05 +01:00
  • 970513253b Introducing Macros for BGM (Background Music) (#979) engineer124 2021-11-02 04:54:19 +11:00
  • fa7007d73b Document z_moji.c (#926) Dragorn421 2021-11-01 17:23:49 +01:00
  • 7e09accf0e Document Camera Settings (#994) engineer124 2021-11-02 02:10:03 +11:00