Commit Graph

  • b86edcf92c Matched some controller files (#178) Lucas Shaw 2020-06-17 04:16:30 -07:00
  • 229e0c8629 Update asm processor and migrate/improve rodata for a few files (#209) Roman971 2020-06-15 01:24:09 +02:00
  • 1c98ac27eb Actor struct cleanup (#208) fig02 2020-06-14 00:09:51 -04:00
  • 06fc61c83d Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207) Roman971 2020-06-14 05:29:59 +02:00
  • 031d946db7 z_select decompiled, 1 non matching left (#202) fig02 2020-06-13 22:59:58 -04:00
  • df3bfbc168 Fix sym_info.py and first_diff.py scripts to properly handle .bss (#205) Roman971 2020-06-13 03:56:17 +02:00
  • 4e70a24274 Decompile z_bg_haka_trap.c (#201) snablu 2020-06-11 17:39:47 -04:00
  • a76356090b Decompile flg_set.c (#200) Random 2020-06-10 00:14:18 +02:00
  • a0ef48e987 Migrated rodata (#199) Lucas Shaw 2020-06-09 09:06:23 -07:00
  • 8afab54c23 Decompile mempak.c (#191) Random 2020-06-08 01:38:33 +02:00
  • 8705d40e54 Split ovl_file_choose and ovl_kaleido_scope (#167) Random 2020-06-07 19:52:43 +02:00
  • 09d8cc529a Decompile KaleidoScope_Draw (#189) Robin Allen 2020-06-07 18:02:27 +01:00
  • 93e8dbcc9e Decompile the last function in z_en_heishi2.c (#195) Roman971 2020-06-07 18:37:44 +02:00
  • b2df45ae06 Decompile ovl_Bg_Spot16_Doughnut (#187) Tharo 2020-06-07 15:54:44 +01:00
  • d7c9d8d86f Add sym_info.py and first_diff.py scripts for convenience (#192) Roman971 2020-06-07 16:37:48 +02:00
  • e413325637 Add support for 'after' and 'number' in mkldscript and use 'after' to properly shift the code segment (#194) Roman971 2020-06-07 16:31:11 +02:00
  • c10bcdc3c4 Fix and match func_800BFCB8 (#196) Roman971 2020-06-07 16:08:06 +02:00
  • 80ca848cfb Actor* player.unk_684 (#193) cmon-meow 2020-06-07 08:47:11 -05:00
  • 68f5d212a7 Fix remaining rom/ram pointers (#190) Roman971 2020-06-05 23:09:43 +02:00
  • 94d810193a ucode_disas.c progress (#188) Random 2020-06-05 19:18:39 +02:00
  • e67c51b155 Give names to KaleidoScope_Update & KaleidoScope_Draw (#185) Robin Allen 2020-06-04 22:54:50 +01:00
  • c78d93ad78 Remove hard-coded pointers in several files (#186) krimtonz 2020-06-04 16:51:14 -05:00
  • d6fc300ed2 rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181) krimtonz 2020-06-04 00:59:17 -05:00
  • 69e30364b9 Convert z_map_data to C (#183) Robin Allen 2020-06-03 21:52:10 +01:00
  • 78049aa5c5 Fix some missed and fake pointers in code (#180) Roman971 2020-06-02 00:55:34 +02:00
  • 77137f5a04 Decompile z_camera data, and some camera WIP (#173) krimtonz 2020-06-01 16:54:47 -05:00
  • 08aaba0d2c Fix hard coded pointers in db_camera (#179) krimtonz 2020-06-01 13:37:53 -05:00
  • 78d0883f04 Actor Cleanups (#177) fig02 2020-05-31 05:55:48 -04:00
  • 13a94482e5 Decompiled ovl_En_Zl1 (#169) Ethan Roseman 2020-05-30 09:33:29 -04:00
  • 6d4558542a All 110 scenes decompiled. (#175) Nicholas Estelami 2020-05-29 17:59:10 -04:00
  • ac97807762 En_Kz OK (#176) fig02 2020-05-29 17:20:00 -04:00
  • 038ab888f6 Decompiled ovl_Bg_Treemouth (#168) Ethan Roseman 2020-05-29 17:08:40 -04:00
  • 5937aea1d5 Migrate rodata for z_message_PAL and code_80110450 (#174) Tharo 2020-05-28 08:49:58 +01:00
  • db987db9f8 Decompile flg_set data (#172) Tharo 2020-05-27 17:46:59 +01:00
  • 248c0587d6 ovl_End_Title OK (#161) Lucas Shaw 2020-05-27 08:51:11 -07:00
  • c350eaeda5 Scene Header Command 0x0B is now OK (#147) Kenix3 2020-05-27 10:10:03 -04:00
  • 235b0b8e0b Fix more raw pointers (rsp and part of .data) (#170) Roman971 2020-05-27 15:06:37 +02:00
  • 77a9f9c9f8 Fix makefile to work with import scripts again (+ minor cleanups) (#171) Roman971 2020-05-27 13:49:51 +02:00
  • 02fc5287cc code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) Lucas Shaw 2020-05-27 00:48:07 -07:00
  • c68d752813 EnHata OK (#155) gamestabled 2020-05-26 20:05:09 -04:00
  • 53ceea717d Properly align asm & data (+ minor fixes) (#165) Roman971 2020-05-27 00:09:00 +02:00
  • ba0e57eecd Progress reporting through Jenkins (2) (#166) Ethan Roseman 2020-05-26 17:00:22 -04:00
  • e3dc47efe7 Progress reporting through Jenkins (#164) Ethan Roseman 2020-05-26 16:36:30 -04:00
  • 88946f303b Decompiled 101 of the 110 scenes. (#153) Nicholas Estelami 2020-05-26 12:53:53 -04:00
  • 442b15c79f en_sb OK (#159) fig02 2020-05-26 11:57:54 -04:00
  • d48792870c Decompiles sched.c (#145) krimtonz 2020-05-26 10:39:27 -05:00
  • 3175f5c988 En_Skjneedle OK (#162) Half-asian 2020-05-27 02:53:27 +12:00
  • 1bb3e006cd Move last 3 functions in z_message_PAL.c to a separate file (#158) Roman971 2020-05-26 16:32:18 +02:00
  • 2c5ad24c3f Migrate z_common_data.c's .bss to C (#157) Roman971 2020-05-26 14:50:51 +02:00
  • 3d050f2861 Decompile a bunch of small files (#160) Random 2020-05-25 23:18:14 +02:00
  • 13b1dc03bb EnHintnuts OK (#154) gamestabled 2020-05-24 04:30:24 -04:00
  • e6b00f03bf Decompile en_guest (#151) Blackop778 2020-05-22 21:21:36 -05:00
  • 89b0977e39 Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156) Random 2020-05-22 14:33:10 +02:00
  • 9a478a96ec Decompiles Overlay_DoRelocation (#149) krimtonz 2020-05-20 07:53:42 -05:00
  • 43dfaa7518 Create Macros for Cutscene Data (#63) Tharo 2020-05-20 12:37:28 +01:00
  • 2bccbe7679 Remove unused asm files (#150) Roman971 2020-05-20 13:01:23 +02:00
  • 5df0e9b6f8 Decompile some more of z_player_lib (#137) Tharo 2020-05-20 01:15:48 +01:00
  • b8b334f90a Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) krimtonz 2020-05-19 15:27:25 -05:00
  • c599318a17 Improve and fix some non matchings (#148) Roman971 2020-05-19 21:55:49 +02:00
  • e29b77919b Decompile most effect files in "code" (#144) Roman971 2020-05-18 20:24:00 +02:00
  • 785011c33c Decompile En_Dha (#130) Zelllll 2020-05-18 03:34:34 -05:00
  • b9999bbb13 Decompile code_800E6840.c / osAiSetNextBuffer.c (#143) Random 2020-05-16 15:31:35 +02:00
  • 63985a0011 Rename variables in code_800FD970 (#142) Tharo 2020-05-15 23:53:58 +01:00
  • 47e25298a0 Decompile code_800FD970 (#141) Tharo 2020-05-15 18:58:14 +01:00
  • 82b464b864 remove game.s (#140) Random 2020-05-15 11:14:38 +02:00
  • 1a51ad5944 Decompile z_vr_box_draw.c (#138) Random 2020-05-15 11:14:07 +02:00
  • d556999b2b Decompile remaining z_vis... files (#131) Random 2020-05-15 11:02:39 +02:00
  • 461525b40c Resolve last NON_MATCHING in Oceff_Storm (#139) Ethan Roseman 2020-05-15 04:59:09 -04:00
  • d35a47e044 Decompiled ovl_Bg_Hidan_Kousi (#136) Ethan Roseman 2020-05-14 19:42:26 -04:00
  • 44ffb7ec62 Decomp game.c (#129) krimtonz 2020-05-14 18:11:33 -05:00
  • efa9742984 Match Audio_NoteSetVelPanReverb (#132) Synray 2020-05-14 12:25:54 -07:00
  • 23ad9cec33 Fix GenColliderInit bugs, add filemap.py for mapping rom/vram addresses (#133) mzxrules 2020-05-14 15:25:32 -04:00
  • 2a7bdc5c28 en_fu OK (#126) fig02 2020-05-13 21:18:45 -04:00
  • 08d9fee6e4 Decompile speed_meter.c and add VIEWPORT_INIT macro (#127) Random 2020-05-13 05:05:55 +02:00
  • 74a654ecae Decompile audioMgr (#124) Tharo 2020-05-11 01:04:41 +01:00
  • 8e7ca2d497 35/37 Functions Decompiled in ovl_En_Heishi2 (#117) Lucas Shaw 2020-05-10 16:44:04 -07:00
  • 7d7c851289 ovl_En_Heishi3 OK (#121) Lucas Shaw 2020-05-10 16:19:27 -07:00
  • 3e5ed389b9 Decompile the remaining Oceff actors + Add ichaindis.py (#125) Random 2020-05-10 19:09:26 +02:00
  • 40836f5d82 Decompile z_oceff_wipe (#122) Random 2020-05-09 22:58:02 +02:00
  • 4c68c61df5 Fixing Dockerfile (#123) Ethan Roseman 2020-05-07 23:58:42 -04:00
  • 0ebe904d0c En_Floormas OK (#97) krimtonz 2020-05-07 18:18:09 -05:00
  • 5acc4e2f66 Fix some jump table labels being treated as separate functions (#120) Roman971 2020-05-06 20:56:35 +02:00
  • f7187808bc Fix BSS of 2 actors to avoid hardcoded increments in the spec (#119) Roman971 2020-05-06 01:09:57 +02:00
  • 1425678d8a More actor cleanup Part 3 (#118) Roman971 2020-05-06 00:53:15 +02:00
  • f114df8929 More actor cleanup Part 2 (#116) Roman971 2020-05-04 21:02:51 +02:00
  • 8efddb0fe0 Decompiled ovl_Bg_Ddan_Kd (#110) zelda2773 2020-05-04 14:29:53 -04:00
  • 713de9b942 Decompiled ovl_En_Cow (#113) Ethan Roseman 2020-05-04 12:11:37 -04:00
  • ca20f56c09 Decompiled ovl_En_Ma3 (re-created) (#114) Ethan Roseman 2020-05-04 12:03:12 -04:00
  • a65554d586 Decompile most of ovl_En_Horse_Ganon (#108) Nathan Faltermeier 2020-05-04 10:43:04 -05:00
  • 10d45ed7ea Fix offset and size comments in collision_check structs (#115) Roman971 2020-05-04 13:04:32 +02:00
  • e4846409f9 Fix non matchings in En_Item00 and En_A_Obj (the 2 "code" actors) (#112) Roman971 2020-05-03 23:04:11 +02:00
  • e36015837b Rename effects ss C files to z_eff_ss_* instead of z_effect_ss_* (#109) Roman971 2020-05-02 06:05:44 +02:00
  • 3ca6082084 More actor cleanup Part 1 (#107) Roman971 2020-05-01 20:26:16 +02:00
  • 2b38920d7e Update README with "qemu-irix" instead of "qemu-irix.zip" (#106) Roman971 2020-05-01 19:19:40 +02:00
  • 1be400f5c4 Fixed misspelling of circle in z_fbdemo_circle.c (#105) Lucas Shaw 2020-05-01 10:15:10 -07:00
  • 9f98210488 Decompile z_map_exp.c (2 non matchings left) (#104) Roman971 2020-05-01 17:09:20 +02:00
  • 9f1c996db5 Remove unused asm left recently (#103) Roman971 2020-05-01 13:21:01 +02:00
  • 363d5d4194 Decompiled ovl_En_Ma2 (#93) Ethan Roseman 2020-05-01 06:08:39 -04:00
  • 4932e93ba2 Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) Roman971 2020-05-01 04:00:39 +02:00
  • d0ba37b148 Various makefile improvements (#99) Roman971 2020-05-01 03:49:35 +02:00