#include "bug_skel.h" #include "array_count.h" #include "gfx.h" Gfx gBugLimb_1DL[20] = { #include "assets/objects/gameplay_keep/gBugLimb_1DL.inc.c" }; Gfx gBugLimb_1WrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_1WrapperDL.inc.c" }; Gfx gBugLimb_1WrapperWrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_1WrapperWrapperDL.inc.c" }; Vtx gBugLimb_1Vtx[] = { #include "assets/objects/gameplay_keep/gBugLimb_1Vtx.inc.c" }; Gfx gBugLimb_2DL[20] = { #include "assets/objects/gameplay_keep/gBugLimb_2DL.inc.c" }; Gfx gBugLimb_2WrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_2WrapperDL.inc.c" }; Gfx gBugLimb_2WrapperWrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_2WrapperWrapperDL.inc.c" }; Vtx gBugLimb_2Vtx[] = { #include "assets/objects/gameplay_keep/gBugLimb_2Vtx.inc.c" }; Gfx gBugLimb_3DL[20] = { #include "assets/objects/gameplay_keep/gBugLimb_3DL.inc.c" }; Gfx gBugLimb_3WrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_3WrapperDL.inc.c" }; Gfx gBugLimb_3WrapperWrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_3WrapperWrapperDL.inc.c" }; Vtx gBugLimb_3Vtx[] = { #include "assets/objects/gameplay_keep/gBugLimb_3Vtx.inc.c" }; Gfx gBugLimb_4DL[20] = { #include "assets/objects/gameplay_keep/gBugLimb_4DL.inc.c" }; Gfx gBugLimb_4WrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_4WrapperDL.inc.c" }; Gfx gBugLimb_4WrapperWrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_4WrapperWrapperDL.inc.c" }; Vtx gBugLimb_4Vtx[] = { #include "assets/objects/gameplay_keep/gBugLimb_4Vtx.inc.c" }; Gfx gBugLimb_5DL[20] = { #include "assets/objects/gameplay_keep/gBugLimb_5DL.inc.c" }; Gfx gBugLimb_5WrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_5WrapperDL.inc.c" }; Gfx gBugLimb_5WrapperWrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_5WrapperWrapperDL.inc.c" }; Vtx gBugLimb_5Vtx[] = { #include "assets/objects/gameplay_keep/gBugLimb_5Vtx.inc.c" }; Gfx gBugLimb_6DL[20] = { #include "assets/objects/gameplay_keep/gBugLimb_6DL.inc.c" }; Gfx gBugLimb_6WrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_6WrapperDL.inc.c" }; Gfx gBugLimb_6WrapperWrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_6WrapperWrapperDL.inc.c" }; Vtx gBugLimb_6Vtx[] = { #include "assets/objects/gameplay_keep/gBugLimb_6Vtx.inc.c" }; Gfx gBugLimb_7DL[20] = { #include "assets/objects/gameplay_keep/gBugLimb_7DL.inc.c" }; Gfx gBugLimb_7WrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_7WrapperDL.inc.c" }; Gfx gBugLimb_7WrapperWrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_7WrapperWrapperDL.inc.c" }; Vtx gBugLimb_7Vtx[] = { #include "assets/objects/gameplay_keep/gBugLimb_7Vtx.inc.c" }; Gfx gBugLimb_8DL[20] = { #include "assets/objects/gameplay_keep/gBugLimb_8DL.inc.c" }; Gfx gBugLimb_8WrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_8WrapperDL.inc.c" }; Gfx gBugLimb_8WrapperWrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_8WrapperWrapperDL.inc.c" }; Vtx gBugLimb_8Vtx[] = { #include "assets/objects/gameplay_keep/gBugLimb_8Vtx.inc.c" }; Gfx gBugLimb_9DL[22] = { #include "assets/objects/gameplay_keep/gBugLimb_9DL.inc.c" }; Gfx gBugLimb_9WrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_9WrapperDL.inc.c" }; Gfx gBugLimb_9WrapperWrapperDL[2] = { #include "assets/objects/gameplay_keep/gBugLimb_9WrapperWrapperDL.inc.c" }; Vtx gBugLimb_9Vtx[] = { #include "assets/objects/gameplay_keep/gBugLimb_9Vtx.inc.c" }; u64 gBugBodyTex[TEX_LEN(u64, gBugBodyTex_WIDTH, gBugBodyTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gBugBodyTex.rgba16.inc.c" }; u64 gBugLegTex[TEX_LEN(u64, gBugLegTex_WIDTH, gBugLegTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gBugLegTex.rgba16.inc.c" }; StandardLimb gBugSkelLimb_0 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_0.inc.c" }; StandardLimb gBugSkelLimb_1 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_1.inc.c" }; StandardLimb gBugSkelLimb_2 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_2.inc.c" }; StandardLimb gBugSkelLimb_3 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_3.inc.c" }; StandardLimb gBugSkelLimb_4 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_4.inc.c" }; StandardLimb gBugSkelLimb_5 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_5.inc.c" }; StandardLimb gBugSkelLimb_6 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_6.inc.c" }; StandardLimb gBugSkelLimb_7 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_7.inc.c" }; StandardLimb gBugSkelLimb_8 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_8.inc.c" }; StandardLimb gBugSkelLimb_9 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_9.inc.c" }; StandardLimb gBugSkelLimb_10 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_10.inc.c" }; StandardLimb gBugSkelLimb_11 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_11.inc.c" }; StandardLimb gBugSkelLimb_12 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_12.inc.c" }; StandardLimb gBugSkelLimb_13 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_13.inc.c" }; StandardLimb gBugSkelLimb_14 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_14.inc.c" }; StandardLimb gBugSkelLimb_15 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_15.inc.c" }; StandardLimb gBugSkelLimb_16 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_16.inc.c" }; StandardLimb gBugSkelLimb_17 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_17.inc.c" }; StandardLimb gBugSkelLimb_18 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_18.inc.c" }; StandardLimb gBugSkelLimb_19 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_19.inc.c" }; StandardLimb gBugSkelLimb_20 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_20.inc.c" }; StandardLimb gBugSkelLimb_21 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_21.inc.c" }; StandardLimb gBugSkelLimb_22 = { #include "assets/objects/gameplay_keep/gBugSkelLimb_22.inc.c" }; void* gBugLimbs[] = { #include "assets/objects/gameplay_keep/gBugLimbs.inc.c" }; SkeletonHeader gBugSkel = { #include "assets/objects/gameplay_keep/gBugSkel.inc.c" };