#ifndef GAMEPLAY_KEEP_EFF_FLASH_H #define GAMEPLAY_KEEP_EFF_FLASH_H #include "tex_len.h" #include "ultra64.h" extern Vtx gEffFlashVtx[]; extern Gfx gEffFlash1DL[15]; extern Gfx gEffFlash2DL[16]; #define gFlashTex_WIDTH 64 #define gFlashTex_HEIGHT 64 extern u64 gFlashTex[TEX_LEN(u64, gFlashTex_WIDTH, gFlashTex_HEIGHT, 8)]; #endif