#include "eff_shockwave.h" #include "gfx.h" u64 gEffShockwaveTex[TEX_LEN(u64, gEffShockwaveTex_WIDTH, gEffShockwaveTex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gEffShockwaveTex.i8.inc.c" }; Gfx gEffShockwaveDL[14] = { #include "assets/objects/gameplay_keep/gEffShockwaveDL.inc.c" }; Vtx gGameplayKeepVtx_01A120[] = { #include "assets/objects/gameplay_keep/gGameplayKeepVtx_01A120.inc.c" };