#ifndef GAMEPLAY_KEEP_EFF_SHOCKWAVE_H #define GAMEPLAY_KEEP_EFF_SHOCKWAVE_H #include "tex_len.h" #include "ultra64.h" #define gEffShockwaveTex_WIDTH 64 #define gEffShockwaveTex_HEIGHT 64 extern u64 gEffShockwaveTex[TEX_LEN(u64, gEffShockwaveTex_WIDTH, gEffShockwaveTex_HEIGHT, 8)]; extern Gfx gEffShockwaveDL[14]; extern Vtx gGameplayKeepVtx_01A120[]; #endif