#ifndef GAMEPLAY_KEEP_GTALLBLOCKCOL_H #define GAMEPLAY_KEEP_GTALLBLOCKCOL_H #include "bgcheck.h" extern BgCamInfo gTallBlockBgCamList[]; extern SurfaceType gTallBlockSurfaceTypes[]; extern CollisionPoly gTallBlockPolyList[]; extern Vec3s gTallBlockVtxList[]; extern CollisionHeader gTallBlockCol; #endif