#include "gWideTallBlockCol.h" #include "array_count.h" #include "camera.h" #include "bgcheck.h" BgCamInfo gWideTallBlockBgCamList[] = { #include "assets/objects/gameplay_keep/gWideTallBlockBgCamList.inc.c" }; SurfaceType gWideTallBlockSurfaceTypes[] = { #include "assets/objects/gameplay_keep/gWideTallBlockSurfaceTypes.inc.c" }; CollisionPoly gWideTallBlockPolyList[] = { #include "assets/objects/gameplay_keep/gWideTallBlockPolyList.inc.c" }; Vec3s gWideTallBlockVtxList[] = { #include "assets/objects/gameplay_keep/gWideTallBlockVtxList.inc.c" }; CollisionHeader gWideTallBlockCol = { #include "assets/objects/gameplay_keep/gWideTallBlockCol.inc.c" };