#ifndef GAMEPLAY_KEEP_GWIDETALLBLOCKCOL_H #define GAMEPLAY_KEEP_GWIDETALLBLOCKCOL_H #include "bgcheck.h" extern BgCamInfo gWideTallBlockBgCamList[]; extern SurfaceType gWideTallBlockSurfaceTypes[]; extern CollisionPoly gWideTallBlockPolyList[]; extern Vec3s gWideTallBlockVtxList[]; extern CollisionHeader gWideTallBlockCol; #endif