#include "moon.h" #include "gfx.h" u64 gMoonTex[TEX_LEN(u64, gMoonTex_WIDTH, gMoonTex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gMoonTex.ia8.inc.c" }; Gfx gMoonDL[14] = { #include "assets/objects/gameplay_keep/gMoonDL.inc.c" }; Vtx gMoonVtx[] = { #include "assets/objects/gameplay_keep/gMoonVtx.inc.c" };