#include "rupee.h" #include "gfx.h" #include "region.h" u64 gRupeeGreenTex[TEX_LEN(u64, gRupeeGreenTex_WIDTH, gRupeeGreenTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gRupeeGreenTex.rgba16.inc.c" }; u64 gRupeeBlueTex[TEX_LEN(u64, gRupeeBlueTex_WIDTH, gRupeeBlueTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gRupeeBlueTex.rgba16.inc.c" }; u64 gRupeeRedTex[TEX_LEN(u64, gRupeeRedTex_WIDTH, gRupeeRedTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gRupeeRedTex.rgba16.inc.c" }; u64 gRupeeOrangeTex[TEX_LEN(u64, gRupeeOrangeTex_WIDTH, gRupeeOrangeTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gRupeeOrangeTex.rgba16.inc.c" }; u64 gRupeePinkTex[TEX_LEN(u64, gRupeePinkTex_WIDTH, gRupeePinkTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gRupeePinkTex.rgba16.inc.c" }; u64 gRupeeSilverTex[TEX_LEN(u64, gRupeeSilverTex_WIDTH, gRupeeSilverTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gRupeeSilverTex.rgba16.inc.c" }; Vtx gRupeeVtx[] = { #include "assets/objects/gameplay_keep/gRupeeVtx.inc.c" }; Gfx gRupeeDL[26] = { #include "assets/objects/gameplay_keep/gRupeeDL.inc.c" };