#ifndef GAMEPLAY_KEEP_SHADOW_CIRCLE_H #define GAMEPLAY_KEEP_SHADOW_CIRCLE_H #include "tex_len.h" #include "ultra64.h" extern Gfx gCircleShadowDL[10]; extern Vtx gCircleShadowVtx[]; #define gCircleShadowTex_WIDTH 32 #define gCircleShadowTex_HEIGHT 32 extern u64 gCircleShadowTex[TEX_LEN(u64, gCircleShadowTex_WIDTH, gCircleShadowTex_HEIGHT, 16)]; #endif