#include "spin_attack.h" #include "gfx.h" u64 gSpinAttackFireTex[TEX_LEN(u64, gSpinAttackFireTex_WIDTH, gSpinAttackFireTex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gSpinAttackFireTex.i8.inc.c" }; u64 gSpinAttackMagicTex[TEX_LEN(u64, gSpinAttackMagicTex_WIDTH, gSpinAttackMagicTex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gSpinAttackMagicTex.i8.inc.c" }; Vtx gSpinAttack1Vtx[] = { #include "assets/objects/gameplay_keep/gSpinAttack1Vtx.inc.c" }; Vtx gSpinAttack2Vtx[] = { #include "assets/objects/gameplay_keep/gSpinAttack2Vtx.inc.c" }; Gfx gSpinAttack1DL[36] = { #include "assets/objects/gameplay_keep/gSpinAttack1DL.inc.c" }; Gfx gSpinAttack2DL[36] = { #include "assets/objects/gameplay_keep/gSpinAttack2DL.inc.c" }; Vtx gSpinAttack3Vtx[] = { #include "assets/objects/gameplay_keep/gSpinAttack3Vtx.inc.c" }; Vtx gSpinAttack4Vtx[] = { #include "assets/objects/gameplay_keep/gSpinAttack4Vtx.inc.c" }; Gfx gSpinAttack3DL[36] = { #include "assets/objects/gameplay_keep/gSpinAttack3DL.inc.c" }; Gfx gSpinAttack4DL[36] = { #include "assets/objects/gameplay_keep/gSpinAttack4DL.inc.c" }; u64 gSpinAttackCharging1Tex[TEX_LEN(u64, gSpinAttackCharging1Tex_WIDTH, gSpinAttackCharging1Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gSpinAttackCharging1Tex.i8.inc.c" }; u64 gSpinAttackCharging2Tex[TEX_LEN(u64, gSpinAttackCharging2Tex_WIDTH, gSpinAttackCharging2Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gSpinAttackCharging2Tex.i8.inc.c" }; Vtx gSpinAttackChargingVtx[] = { #include "assets/objects/gameplay_keep/gSpinAttackChargingVtx.inc.c" }; Gfx gSpinAttackChargingDL[29] = { #include "assets/objects/gameplay_keep/gSpinAttackChargingDL.inc.c" };