#ifndef GAMEPLAY_KEEP_SPIN_ATTACK_H #define GAMEPLAY_KEEP_SPIN_ATTACK_H #include "tex_len.h" #include "ultra64.h" #define gSpinAttackFireTex_WIDTH 64 #define gSpinAttackFireTex_HEIGHT 32 extern u64 gSpinAttackFireTex[TEX_LEN(u64, gSpinAttackFireTex_WIDTH, gSpinAttackFireTex_HEIGHT, 8)]; #define gSpinAttackMagicTex_WIDTH 64 #define gSpinAttackMagicTex_HEIGHT 32 extern u64 gSpinAttackMagicTex[TEX_LEN(u64, gSpinAttackMagicTex_WIDTH, gSpinAttackMagicTex_HEIGHT, 8)]; extern Vtx gSpinAttack1Vtx[]; extern Vtx gSpinAttack2Vtx[]; extern Gfx gSpinAttack1DL[36]; extern Gfx gSpinAttack2DL[36]; extern Vtx gSpinAttack3Vtx[]; extern Vtx gSpinAttack4Vtx[]; extern Gfx gSpinAttack3DL[36]; extern Gfx gSpinAttack4DL[36]; #define gSpinAttackCharging1Tex_WIDTH 32 #define gSpinAttackCharging1Tex_HEIGHT 32 extern u64 gSpinAttackCharging1Tex[TEX_LEN(u64, gSpinAttackCharging1Tex_WIDTH, gSpinAttackCharging1Tex_HEIGHT, 8)]; #define gSpinAttackCharging2Tex_WIDTH 32 #define gSpinAttackCharging2Tex_HEIGHT 32 extern u64 gSpinAttackCharging2Tex[TEX_LEN(u64, gSpinAttackCharging2Tex_WIDTH, gSpinAttackCharging2Tex_HEIGHT, 8)]; extern Vtx gSpinAttackChargingVtx[]; extern Gfx gSpinAttackChargingDL[29]; #endif