beginseg name "gameplay_keep" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite_textures.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/link_textures.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_pause_joint_tables.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_anim_headers.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/debug_models.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow1_Anim.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow2_Anim.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/arrow_skel.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/unk_eff_blure_tex.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_body.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_cap.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/bombchu_body.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bomb_explosion.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_1.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/boomerang.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/compass_arrow.o" #if OOT_NTSC include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xC880.o" #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_arrow.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite3_tex.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_2_model.o" #if OOT_NTSC include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xCE60.o" #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/shopkeeper_controls_tex.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_tex.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/door_skel.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_dust.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_flash.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/spin_attack.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x13700.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_anim.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_skel.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x16A50.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite4_tex.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x173D0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gFishOutOfWaterAnim.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x18610.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gFishInWaterAnim.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_shockwave.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bubble.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fire_footprint.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_bubbles.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_mask_tex.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_hitmark.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x21810.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_magma_bubble.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_water_ripple.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_spark_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_water_splash.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/unknown_eff_stone.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_lightning.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_enemy_death_flame.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x32090.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33090.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_ice_fragments.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33910.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gBugCrawlAnim.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/bug_skel.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/cuttable_shrub.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_flare.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_sparkles.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/hover_boots_circle.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/moon.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x38FB0.o" #if OOT_NTSC include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39850.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.o" #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerCubeCol.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/liftable_rock_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39710.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gWideTallBlockCol.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_block_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gTallBlockCol.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39DF0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_flat_block_col.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_rot_block_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerFlatBlockCol.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_col.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/tree_stump_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/grass_blades_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3AC30.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/heart_piece_interior_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3B1E0.o" #if OOT_NTSC include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3C610.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.o" #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/rectangular_sign_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/directional_sign_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3C870.o" #if OOT_NTSC include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3FD80.o" #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/drop_recovery_heart_tex.o" #if OOT_NTSC include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.o" #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/item_drop_dl.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3F140.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/rupee.o" #if OOT_NTSC include "$(BUILD_DIR)/assets/objects/gameplay_keep/item_drops_ntsc.o" #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/rupee_light_red_tex.o" #if OOT_NTSC include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x46A40.o" #endif include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x42530.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x43530.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x44530.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45530.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45D30.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/sign_textures.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/raindrop_model.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_foot.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_circle.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_horse.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x49F20.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4A090.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/sun_textures.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/sun_evening_textures.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4D160.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_reticle.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fire.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4E660.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x515B0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/dust_textures.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/circle_glow_textures.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x55DB0.o" include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_spark_textures.o" number 4 endseg beginseg name "gameplay_field_keep" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/gameplay_field_keep/gameplay_field_keep.o" number 5 endseg beginseg name "gameplay_dangeon_keep" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.o" number 5 endseg beginseg name "gameplay_object_exchange_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/gameplay_object_exchange_static.o" endseg beginseg name "object_link_boy" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_link_boy/object_link_boy.o" number 6 endseg beginseg name "object_link_child" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_link_child/object_link_child.o" number 6 endseg beginseg name "object_box" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_box/object_box.o" number 6 endseg beginseg name "object_human" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_human/object_human.o" number 6 endseg beginseg name "object_okuta" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_okuta/object_okuta.o" number 6 endseg beginseg name "object_poh" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_poh/object_poh.o" number 6 endseg beginseg name "object_wallmaster" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_wallmaster/object_wallmaster.o" number 6 endseg beginseg name "object_dy_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dy_obj/object_dy_obj.o" number 6 endseg beginseg name "object_firefly" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_firefly/object_firefly.o" number 6 endseg beginseg name "object_dodongo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dodongo/object_dodongo.o" number 6 endseg beginseg name "object_fire" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fire/object_fire.o" number 6 endseg beginseg name "object_niw" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_niw/object_niw.o" number 6 endseg beginseg name "object_tite" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_tite/object_tite.o" number 6 endseg beginseg name "object_reeba" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_reeba/object_reeba.o" number 6 endseg beginseg name "object_peehat" compress romalign 0x1000 include 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name "object_ei" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ei/object_ei.o" number 6 endseg beginseg name "object_horse_normal" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_horse_normal/object_horse_normal.o" number 6 endseg beginseg name "object_oB1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oB1/object_oB1.o" number 6 endseg beginseg name "object_o_anime" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_o_anime/object_o_anime.o" number 6 endseg beginseg name "object_spot04_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot04_objects/object_spot04_objects.o" number 6 endseg beginseg name "object_ddan_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ddan_objects/object_ddan_objects.o" number 6 endseg beginseg name "object_hidan_objects" compress romalign 0x1000 include 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"object_oB2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oB2/object_oB2.o" number 6 endseg beginseg name "object_oB3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oB3/object_oB3.o" number 6 endseg beginseg name "object_oB4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oB4/object_oB4.o" number 6 endseg beginseg name "object_horse_zelda" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_horse_zelda/object_horse_zelda.o" number 6 endseg beginseg name "object_opening_demo1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_opening_demo1/object_opening_demo1.o" number 6 endseg beginseg name "object_warp1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_warp1/object_warp1.o" number 6 endseg beginseg name "object_b_heart" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_b_heart/object_b_heart.o" number 6 endseg beginseg name "object_dekunuts" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dekunuts/object_dekunuts.o" number 6 endseg beginseg name "object_oE3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE3/object_oE3.o" number 6 endseg beginseg name "object_oE4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE4/object_oE4.o" number 6 endseg beginseg name "object_menkuri_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_menkuri_objects/object_menkuri_objects.o" number 6 endseg beginseg name "object_oE5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE5/object_oE5.o" number 6 endseg beginseg name "object_oE6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE6/object_oE6.o" number 6 endseg beginseg name "object_oE7" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE7/object_oE7.o" number 6 endseg beginseg name "object_oE8" compress romalign 0x1000 include 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beginseg name "object_mizu_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mizu_objects/object_mizu_objects.o" number 6 endseg beginseg name "object_fhg" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fhg/object_fhg.o" number 6 endseg beginseg name "object_ossan" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ossan/object_ossan.o" number 6 endseg beginseg name "object_mori_hineri1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mori_hineri1/object_mori_hineri1.o" number 6 endseg beginseg name "object_Bb" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_Bb/object_Bb.o" number 6 endseg beginseg name "object_toki_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_toki_objects/object_toki_objects.o" number 6 endseg beginseg name "object_yukabyun" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyDL.o" include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.o" number 6 endseg beginseg name "object_zl2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zl2/object_zl2.o" number 6 endseg beginseg name "object_mjin" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin/object_mjin.o" number 6 endseg beginseg name "object_mjin_flash" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin_flash/object_mjin_flash.o" number 6 endseg beginseg name "object_mjin_dark" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin_dark/object_mjin_dark.o" number 6 endseg beginseg name "object_mjin_flame" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin_flame/object_mjin_flame.o" number 6 endseg beginseg name "object_mjin_ice" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin_ice/object_mjin_ice.o" number 6 endseg beginseg name "object_mjin_soul" compress 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