#ifndef GAMEPLAY_KEEP_H #define GAMEPLAY_KEEP_H #include "versions.h" #include "hilite_textures.h" #include "link_textures.h" #include "player_pause_joint_tables.h" #include "player_anim_headers.h" #include "debug_models.h" #include "gArrow1_Anim.h" #include "gArrow2_Anim.h" #include "arrow_skel.h" #include "unk_eff_blure_tex.h" #include "bomb_body.h" #include "bomb_cap.h" #include "bombchu_body.h" #include "eff_bomb_explosion.h" #include "eff_fragments_1.h" #include "boomerang.h" #include "compass_arrow.h" #if OOT_NTSC #include "gameplay_keep_ntsc_0xC880.h" #endif #include "lock_on_arrow.h" #include "hilite3_tex.h" #include "eff_fragments_2_model.h" #if OOT_NTSC #include "gameplay_keep_ntsc_0xCE60.h" #endif #include "shopkeeper_controls_tex.h" #include "rock_fragments_model.h" #include "rock_fragments_tex.h" #include "gDoorChildOpeningLeftAnim.h" #include "gDoorChildOpeningRightAnim.h" #include "door_skel.h" #include "gDoorAdultOpeningRightAnim.h" #include "eff_dust.h" #include "eff_flash.h" #include "spin_attack.h" #include "gameplay_keep_0x13700.h" #include "fairy_anim.h" #include "fairy_skel.h" #include "gameplay_keep_0x16A50.h" #include "hilite4_tex.h" #include "gameplay_keep_0x173D0.h" #include "gFishOutOfWaterAnim.h" #include "gameplay_keep_0x18610.h" #include "gFishInWaterAnim.h" #include "eff_shockwave.h" #include "eff_bubble.h" #include "eff_fire_footprint.h" #include "unused_bubbles.h" #include "lens_mask_tex.h" #include "eff_hitmark.h" #include "gameplay_keep_0x21810.h" #include "eff_magma_bubble.h" #include "eff_water_ripple.h" #include "eff_spark_model.h" #include "eff_water_splash.h" #include "unknown_eff_stone.h" #include "eff_lightning.h" #include "eff_enemy_death_flame.h" #include "gameplay_keep_0x32090.h" #include "gameplay_keep_0x33090.h" #include "eff_ice_fragments.h" #include "gameplay_keep_0x33910.h" #include "gBugCrawlAnim.h" #include "bug_skel.h" #include "cuttable_shrub.h" #include "lens_flare.h" #include "eff_sparkles.h" #include "hover_boots_circle.h" #include "moon.h" #include "gameplay_keep_0x38FB0.h" #if OOT_NTSC #include "gameplay_keep_ntsc_0x39850.h" #include "unused_bomb_icon_model_ntsc.h" #include "unused_heart_icon_model_ntsc.h" #include "unused_arrow_icon_model_ntsc.h" #endif #include "gLargerCubeCol.h" #include "liftable_rock_model.h" #include "gameplay_keep_0x39710.h" #include "gWideTallBlockCol.h" #include "flat_block_model.h" #include "gTallBlockCol.h" #include "gameplay_keep_0x39DF0.h" #include "small_flat_block_col.h" #include "flat_rot_block_model.h" #include "gLargerFlatBlockCol.h" #include "small_cube_model.h" #include "small_cube_col.h" #include "tree_stump_model.h" #include "grass_blades_model.h" #include "gameplay_keep_0x3AC30.h" #include "heart_piece_interior_model.h" #include "gameplay_keep_0x3B1E0.h" #if OOT_NTSC #include "gameplay_keep_ntsc_0x3C610.h" #include "unused_heart_container_icon_model_ntsc.h" #endif #include "rectangular_sign_model.h" #include "directional_sign_model.h" #include "gameplay_keep_0x3C870.h" #if OOT_NTSC #include "gameplay_keep_ntsc_0x3FD80.h" #endif #include "drop_recovery_heart_tex.h" #if OOT_NTSC #include "unused_heart_piece_icon_tex_ntsc.h" #endif #include "item_drop_dl.h" #include "gameplay_keep_0x3F140.h" #include "rupee.h" #if OOT_NTSC #include "item_drops_ntsc.h" #endif #include "rupee_light_red_tex.h" #if OOT_NTSC #include "gameplay_keep_ntsc_0x46A40.h" #endif #include "gameplay_keep_0x42530.h" #include "gameplay_keep_0x43530.h" #include "gameplay_keep_0x44530.h" #include "gameplay_keep_0x45530.h" #include "gameplay_keep_0x45D30.h" #include "sign_textures.h" #include "raindrop_model.h" #include "shadow_foot.h" #include "shadow_circle.h" #include "shadow_horse.h" #include "gameplay_keep_0x49F20.h" #include "gameplay_keep_0x4A090.h" #include "sun_textures.h" #include "sun_evening_textures.h" #include "gameplay_keep_0x4D160.h" #include "lock_on_reticle.h" #include "eff_fire.h" #include "gameplay_keep_0x4E660.h" #include "gameplay_keep_0x515B0.h" #include "dust_textures.h" #include "circle_glow_textures.h" #include "gameplay_keep_0x55DB0.h" #include "eff_spark_textures.h" #endif