#include "object_ta.h" #include "array_count.h" #include "gfx.h" u64 gTalonSkinAndClothesTLUT[]; #define gTalonSkinTex_WIDTH 8 #define gTalonSkinTex_HEIGHT 8 u64 gTalonSkinTex[TEX_LEN(u64, gTalonSkinTex_WIDTH, gTalonSkinTex_HEIGHT, 8)]; #define gTalonFingersTex_WIDTH 16 #define gTalonFingersTex_HEIGHT 16 u64 gTalonFingersTex[TEX_LEN(u64, gTalonFingersTex_WIDTH, gTalonFingersTex_HEIGHT, 8)]; #define gTalonArmHairTex_WIDTH 16 #define gTalonArmHairTex_HEIGHT 32 u64 gTalonArmHairTex[TEX_LEN(u64, gTalonArmHairTex_WIDTH, gTalonArmHairTex_HEIGHT, 8)]; #define gTalonSleeveTex_WIDTH 8 #define gTalonSleeveTex_HEIGHT 8 u64 gTalonSleeveTex[TEX_LEN(u64, gTalonSleeveTex_WIDTH, gTalonSleeveTex_HEIGHT, 8)]; #define gTalonBlueTex_WIDTH 8 #define gTalonBlueTex_HEIGHT 8 u64 gTalonBlueTex[TEX_LEN(u64, gTalonBlueTex_WIDTH, gTalonBlueTex_HEIGHT, 8)]; #define gTalonBluePatternTex_WIDTH 8 #define gTalonBluePatternTex_HEIGHT 8 u64 gTalonBluePatternTex[TEX_LEN(u64, gTalonBluePatternTex_WIDTH, gTalonBluePatternTex_HEIGHT, 8)]; #define gTalonBrownBlueOutlineTex_WIDTH 16 #define gTalonBrownBlueOutlineTex_HEIGHT 16 u64 gTalonBrownBlueOutlineTex[TEX_LEN(u64, gTalonBrownBlueOutlineTex_WIDTH, gTalonBrownBlueOutlineTex_HEIGHT, 8)]; #define gTalonNecklaceStringUpperTex_WIDTH 16 #define gTalonNecklaceStringUpperTex_HEIGHT 32 u64 gTalonNecklaceStringUpperTex[TEX_LEN(u64, gTalonNecklaceStringUpperTex_WIDTH, gTalonNecklaceStringUpperTex_HEIGHT, 8)]; #define gTalonBowserTex_WIDTH 16 #define gTalonBowserTex_HEIGHT 32 u64 gTalonBowserTex[TEX_LEN(u64, gTalonBowserTex_WIDTH, gTalonBowserTex_HEIGHT, 16)]; #define gTalonNecklaceLowerStringsTex_WIDTH 8 #define gTalonNecklaceLowerStringsTex_HEIGHT 16 u64 gTalonNecklaceLowerStringsTex[TEX_LEN(u64, gTalonNecklaceLowerStringsTex_WIDTH, gTalonNecklaceLowerStringsTex_HEIGHT, 16)]; Vtx gTalonLeftHandVtx[] = { #include "assets/objects/object_ta/gTalonLeftHandVtx.inc.c" }; Vtx gTalonLeftArmVtx[] = { #include "assets/objects/object_ta/gTalonLeftArmVtx.inc.c" }; Vtx gTalonLeftShoulderVtx[] = { #include "assets/objects/object_ta/gTalonLeftShoulderVtx.inc.c" }; Vtx gTalonRightHandVtx[] = { #include "assets/objects/object_ta/gTalonRightHandVtx.inc.c" }; Vtx gTalonRightArmVtx[] = { #include "assets/objects/object_ta/gTalonRightArmVtx.inc.c" }; Vtx gTalonRightShoulderVtx[] = { #include "assets/objects/object_ta/gTalonRightShoulderVtx.inc.c" }; Vtx gTalonChestVtx[] = { #include "assets/objects/object_ta/gTalonChestVtx.inc.c" }; Vtx gTalonLeftLegVtx[] = { #include "assets/objects/object_ta/gTalonLeftLegVtx.inc.c" }; Vtx gTalonLeftThighVtx[] = { #include "assets/objects/object_ta/gTalonLeftThighVtx.inc.c" }; Vtx gTalonRightLegVtx[] = { #include "assets/objects/object_ta/gTalonRightLegVtx.inc.c" }; Vtx gTalonRightThighVtx[] = { #include "assets/objects/object_ta/gTalonRightThighVtx.inc.c" }; Vtx gTalonTorsoVtx[] = { #include "assets/objects/object_ta/gTalonTorsoVtx.inc.c" }; Gfx gTalonTorsoDL[99] = { #include "assets/objects/object_ta/gTalonTorsoDL.inc.c" }; Gfx gTalonChestDL[210] = { #include "assets/objects/object_ta/gTalonChestDL.inc.c" }; Gfx gTalonRightShoulderDL[69] = { #include "assets/objects/object_ta/gTalonRightShoulderDL.inc.c" }; Gfx gTalonRightArmDL[86] = { #include "assets/objects/object_ta/gTalonRightArmDL.inc.c" }; Gfx gTalonRightHandDL[149] = { #include "assets/objects/object_ta/gTalonRightHandDL.inc.c" }; Gfx gTalonLeftShoulderDL[69] = { #include "assets/objects/object_ta/gTalonLeftShoulderDL.inc.c" }; Gfx gTalonLeftArmDL[86] = { #include "assets/objects/object_ta/gTalonLeftArmDL.inc.c" }; Gfx gTalonLeftHandDL[133] = { #include "assets/objects/object_ta/gTalonLeftHandDL.inc.c" }; Gfx gTalonRightThighDL[136] = { #include "assets/objects/object_ta/gTalonRightThighDL.inc.c" }; Gfx gTalonRightLegDL[107] = { #include "assets/objects/object_ta/gTalonRightLegDL.inc.c" }; Gfx gTalonLeftThighDL[136] = { #include "assets/objects/object_ta/gTalonLeftThighDL.inc.c" }; Gfx gTalonLeftLegDL[106] = { #include "assets/objects/object_ta/gTalonLeftLegDL.inc.c" }; u64 gTalon2TLUT[] = { #include "assets/objects/object_ta/gTalon2TLUT.tlut.rgba16.inc.c" }; u64 gTalonEyeTLUT[] = { #include "assets/objects/object_ta/gTalonEyeTLUT.tlut.rgba16.inc.c" }; u64 gTalonHeadSkinTex[TEX_LEN(u64, gTalonHeadSkinTex_WIDTH, gTalonHeadSkinTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonHeadSkinTex.ci8.tlut_gTalon2TLUT.inc.c" }; #define gTalonEarTex_WIDTH 8 #define gTalonEarTex_HEIGHT 8 u64 gTalonEarTex[TEX_LEN(u64, gTalonEarTex_WIDTH, gTalonEarTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonEarTex.ci8.tlut_gTalon2TLUT.inc.c" }; #define gTalonFaceHairTex_WIDTH 8 #define gTalonFaceHairTex_HEIGHT 16 u64 gTalonFaceHairTex[TEX_LEN(u64, gTalonFaceHairTex_WIDTH, gTalonFaceHairTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonFaceHairTex.ci8.tlut_gTalon2TLUT.inc.c" }; u64 gTalonEyeHalfTex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonEyeHalfTex.ci8.tlut_gTalonEyeTLUT.inc.c" }; u64 gTalonEyeClosedTex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonEyeClosedTex.ci8.tlut_gTalonEyeTLUT.inc.c" }; u64 gTalonEyeClosed2Tex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonEyeClosed2Tex.ci8.tlut_gTalonEyeTLUT.inc.c" }; u64 gTalonRedTex[TEX_LEN(u64, gTalonRedTex_WIDTH, gTalonRedTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonRedTex.ci8.tlut_gTalon2TLUT.inc.c" }; #define gTalonHeadHairTex_WIDTH 16 #define gTalonHeadHairTex_HEIGHT 32 u64 gTalonHeadHairTex[TEX_LEN(u64, gTalonHeadHairTex_WIDTH, gTalonHeadHairTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonHeadHairTex.ci8.tlut_gTalon2TLUT.inc.c" }; #define gTalonBootSideTex_WIDTH 16 #define gTalonBootSideTex_HEIGHT 16 u64 gTalonBootSideTex[TEX_LEN(u64, gTalonBootSideTex_WIDTH, gTalonBootSideTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonBootSideTex.ci8.tlut_gTalon2TLUT.inc.c" }; #define gTalonBootTopTex_WIDTH 16 #define gTalonBootTopTex_HEIGHT 16 u64 gTalonBootTopTex[TEX_LEN(u64, gTalonBootTopTex_WIDTH, gTalonBootTopTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonBootTopTex.ci8.tlut_gTalon2TLUT.inc.c" }; #define gTalonHeadHairTopTex_WIDTH 8 #define gTalonHeadHairTopTex_HEIGHT 16 u64 gTalonHeadHairTopTex[TEX_LEN(u64, gTalonHeadHairTopTex_WIDTH, gTalonHeadHairTopTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonHeadHairTopTex.ci8.tlut_gTalon2TLUT.inc.c" }; u64 gTalonEyeOpenTex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonEyeOpenTex.ci8.tlut_gTalonEyeTLUT.inc.c" }; Vtx gTalonHeadVtx[] = { #include "assets/objects/object_ta/gTalonHeadVtx.inc.c" }; Vtx gTalonRightFootVtx[] = { #include "assets/objects/object_ta/gTalonRightFootVtx.inc.c" }; Vtx gTalonLeftFootVtx[] = { #include "assets/objects/object_ta/gTalonLeftFootVtx.inc.c" }; Gfx gTalonHeadDL[389] = { #include "assets/objects/object_ta/gTalonHeadDL.inc.c" }; Gfx gTalonRightFootDL[52] = { #include "assets/objects/object_ta/gTalonRightFootDL.inc.c" }; Gfx gTalonLeftFootDL[52] = { #include "assets/objects/object_ta/gTalonLeftFootDL.inc.c" }; u64 gTalonSkinAndClothesTLUT[] = { #include "assets/objects/object_ta/gTalonSkinAndClothesTLUT.tlut.rgba16.inc.c" }; #define gTalonGradient2Tex_WIDTH 8 #define gTalonGradient2Tex_HEIGHT 8 u64 gTalonGradient2Tex[TEX_LEN(u64, gTalonGradient2Tex_WIDTH, gTalonGradient2Tex_HEIGHT, 16)] = { #include "assets/objects/object_ta/gTalonGradient2Tex.rgba16.inc.c" }; u64 gTalonSkinTex[TEX_LEN(u64, gTalonSkinTex_WIDTH, gTalonSkinTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonSkinTex.ci8.tlut_gTalonSkinAndClothesTLUT.inc.c" }; u64 gTalonFingersTex[TEX_LEN(u64, gTalonFingersTex_WIDTH, gTalonFingersTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonFingersTex.ci8.tlut_gTalonSkinAndClothesTLUT.inc.c" }; u64 gTalonArmHairTex[TEX_LEN(u64, gTalonArmHairTex_WIDTH, gTalonArmHairTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonArmHairTex.ci8.tlut_gTalonSkinAndClothesTLUT.inc.c" }; u64 gTalonSleeveTex[TEX_LEN(u64, gTalonSleeveTex_WIDTH, gTalonSleeveTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonSleeveTex.ci8.tlut_gTalonSkinAndClothesTLUT.inc.c" }; u64 gTalonBlueTex[TEX_LEN(u64, gTalonBlueTex_WIDTH, gTalonBlueTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonBlueTex.ci8.tlut_gTalonSkinAndClothesTLUT.inc.c" }; u64 gTalonBluePatternTex[TEX_LEN(u64, gTalonBluePatternTex_WIDTH, gTalonBluePatternTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonBluePatternTex.ci8.tlut_gTalonSkinAndClothesTLUT.inc.c" }; u64 gTalonBrownBlueOutlineTex[TEX_LEN(u64, gTalonBrownBlueOutlineTex_WIDTH, gTalonBrownBlueOutlineTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonBrownBlueOutlineTex.ci8.tlut_gTalonSkinAndClothesTLUT.inc.c" }; u64 gTalonNecklaceStringUpperTex[TEX_LEN(u64, gTalonNecklaceStringUpperTex_WIDTH, gTalonNecklaceStringUpperTex_HEIGHT, 8)] = { #include "assets/objects/object_ta/gTalonNecklaceStringUpperTex.ci8.tlut_gTalonSkinAndClothesTLUT.inc.c" }; u64 gTalonBowserTex[TEX_LEN(u64, gTalonBowserTex_WIDTH, gTalonBowserTex_HEIGHT, 16)] = { #include "assets/objects/object_ta/gTalonBowserTex.rgba16.inc.c" }; u64 gTalonNecklaceLowerStringsTex[TEX_LEN(u64, gTalonNecklaceLowerStringsTex_WIDTH, gTalonNecklaceLowerStringsTex_HEIGHT, 16)] = { #include "assets/objects/object_ta/gTalonNecklaceLowerStringsTex.rgba16.inc.c" }; #define gTalonUnusedTex_WIDTH 16 #define gTalonUnusedTex_HEIGHT 16 u64 gTalonUnusedTex[TEX_LEN(u64, gTalonUnusedTex_WIDTH, gTalonUnusedTex_HEIGHT, 16)] = { #include "assets/objects/object_ta/gTalonUnusedTex.rgba16.inc.c" }; StandardLimb gTalonRootLimb = { #include "assets/objects/object_ta/gTalonRootLimb.inc.c" }; StandardLimb gTalonLeftThighLimb = { #include "assets/objects/object_ta/gTalonLeftThighLimb.inc.c" }; StandardLimb gTalonLeftLegLimb = { #include "assets/objects/object_ta/gTalonLeftLegLimb.inc.c" }; StandardLimb gTalonLeftFootLimb = { #include "assets/objects/object_ta/gTalonLeftFootLimb.inc.c" }; StandardLimb gTalonRightThighLimb = { #include "assets/objects/object_ta/gTalonRightThighLimb.inc.c" }; StandardLimb gTalonRightLegLimb = { #include "assets/objects/object_ta/gTalonRightLegLimb.inc.c" }; StandardLimb gTalonRightFootLimb = { #include "assets/objects/object_ta/gTalonRightFootLimb.inc.c" }; StandardLimb gTalonChestLimb = { #include "assets/objects/object_ta/gTalonChestLimb.inc.c" }; StandardLimb gTalonLeftShoulderLimb = { #include "assets/objects/object_ta/gTalonLeftShoulderLimb.inc.c" }; StandardLimb gTalonLeftArmLimb = { #include "assets/objects/object_ta/gTalonLeftArmLimb.inc.c" }; StandardLimb gTalonLeftHandLimb = { #include "assets/objects/object_ta/gTalonLeftHandLimb.inc.c" }; StandardLimb gTalonRightShoulderLimb = { #include "assets/objects/object_ta/gTalonRightShoulderLimb.inc.c" }; StandardLimb gTalonRightArmLimb = { #include "assets/objects/object_ta/gTalonRightArmLimb.inc.c" }; StandardLimb gTalonRightHandLimb = { #include "assets/objects/object_ta/gTalonRightHandLimb.inc.c" }; StandardLimb gTalonHeadLimb = { #include "assets/objects/object_ta/gTalonHeadLimb.inc.c" }; StandardLimb gTalonTorsoLimb = { #include "assets/objects/object_ta/gTalonTorsoLimb.inc.c" }; void* gTalonLimbs[] = { #include "assets/objects/object_ta/gTalonLimbs.inc.c" }; FlexSkeletonHeader gTalonSkel = { #include "assets/objects/object_ta/gTalonSkel.inc.c" };