#include "arrow_skel.h" #include "hilite_textures.h" #include "array_count.h" #include "gfx.h" u64 gArrowShaftTex[TEX_LEN(u64, gArrowShaftTex_WIDTH, gArrowShaftTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gArrowShaftTex.rgba16.inc.c" }; u64 gArrowFletchingTex[TEX_LEN(u64, gArrowFletchingTex_WIDTH, gArrowFletchingTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gArrowFletchingTex.rgba16.inc.c" }; Vtx gArrowNearVtx[] = { #include "assets/objects/gameplay_keep/gArrowNearVtx.inc.c" }; Gfx gArrowNearDL[60] = { #include "assets/objects/gameplay_keep/gArrowNearDL.inc.c" }; Vtx gArrowFarVtx[] = { #include "assets/objects/gameplay_keep/gArrowFarVtx.inc.c" }; Gfx gArrowFarDL[52] = { #include "assets/objects/gameplay_keep/gArrowFarDL.inc.c" }; LodLimb gArrowSkelLimb_0 = { #include "assets/objects/gameplay_keep/gArrowSkelLimb_0.inc.c" }; LodLimb gArrowSkelLimb_1 = { #include "assets/objects/gameplay_keep/gArrowSkelLimb_1.inc.c" }; LodLimb gArrowSkelLimb_2 = { #include "assets/objects/gameplay_keep/gArrowSkelLimb_2.inc.c" }; LodLimb gArrowSkelLimb_3 = { #include "assets/objects/gameplay_keep/gArrowSkelLimb_3.inc.c" }; void* gArrowLimbs[] = { #include "assets/objects/gameplay_keep/gArrowLimbs.inc.c" }; SkeletonHeader gArrowSkel = { #include "assets/objects/gameplay_keep/gArrowSkel.inc.c" };