#ifndef GAMEPLAY_KEEP_BOMB_CAP_H #define GAMEPLAY_KEEP_BOMB_CAP_H #include "tex_len.h" #include "ultra64.h" #define gBombCapTex_WIDTH 8 #define gBombCapTex_HEIGHT 8 extern u64 gBombCapTex[TEX_LEN(u64, gBombCapTex_WIDTH, gBombCapTex_HEIGHT, 16)]; extern Vtx gBombCapVtx[]; extern Gfx gBombCapDL[24]; #endif