#ifndef GAMEPLAY_KEEP_CUTTABLE_SHRUB_H #define GAMEPLAY_KEEP_CUTTABLE_SHRUB_H #include "tex_len.h" #include "ultra64.h" extern Vtx gCuttableShrubStalkVtx[]; extern Gfx gCuttableShrubStalkDL[18]; extern Vtx gCuttableShrubTipVtx[]; extern Gfx gCuttableShrubTipDL[18]; #define gCuttableShrubLeafTFragmentTex_WIDTH 32 #define gCuttableShrubLeafTFragmentTex_HEIGHT 32 extern u64 gCuttableShrubLeafTFragmentTex[TEX_LEN(u64, gCuttableShrubLeafTFragmentTex_WIDTH, gCuttableShrubLeafTFragmentTex_HEIGHT, 16)]; #define gCuttableShrubTex_WIDTH 32 #define gCuttableShrubTex_HEIGHT 32 extern u64 gCuttableShrubTex[TEX_LEN(u64, gCuttableShrubTex_WIDTH, gCuttableShrubTex_HEIGHT, 16)]; #endif