#include "dust_textures.h" u64 gDust1Tex[TEX_LEN(u64, gDust1Tex_WIDTH, gDust1Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gDust1Tex.i8.inc.c" }; u64 gDust2Tex[TEX_LEN(u64, gDust2Tex_WIDTH, gDust2Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gDust2Tex.i8.inc.c" }; u64 gDust3Tex[TEX_LEN(u64, gDust3Tex_WIDTH, gDust3Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gDust3Tex.i8.inc.c" }; u64 gDust4Tex[TEX_LEN(u64, gDust4Tex_WIDTH, gDust4Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gDust4Tex.i8.inc.c" }; u64 gDust5Tex[TEX_LEN(u64, gDust5Tex_WIDTH, gDust5Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gDust5Tex.i8.inc.c" }; u64 gDust6Tex[TEX_LEN(u64, gDust6Tex_WIDTH, gDust6Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gDust6Tex.i8.inc.c" }; u64 gDust7Tex[TEX_LEN(u64, gDust7Tex_WIDTH, gDust7Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gDust7Tex.i8.inc.c" }; u64 gDust8Tex[TEX_LEN(u64, gDust8Tex_WIDTH, gDust8Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gDust8Tex.i8.inc.c" };