#ifndef GAMEPLAY_KEEP_DUST_TEXTURES_H #define GAMEPLAY_KEEP_DUST_TEXTURES_H #include "tex_len.h" #include "ultra64.h" #define gDust1Tex_WIDTH 32 #define gDust1Tex_HEIGHT 32 extern u64 gDust1Tex[TEX_LEN(u64, gDust1Tex_WIDTH, gDust1Tex_HEIGHT, 8)]; #define gDust2Tex_WIDTH 32 #define gDust2Tex_HEIGHT 32 extern u64 gDust2Tex[TEX_LEN(u64, gDust2Tex_WIDTH, gDust2Tex_HEIGHT, 8)]; #define gDust3Tex_WIDTH 32 #define gDust3Tex_HEIGHT 32 extern u64 gDust3Tex[TEX_LEN(u64, gDust3Tex_WIDTH, gDust3Tex_HEIGHT, 8)]; #define gDust4Tex_WIDTH 32 #define gDust4Tex_HEIGHT 32 extern u64 gDust4Tex[TEX_LEN(u64, gDust4Tex_WIDTH, gDust4Tex_HEIGHT, 8)]; #define gDust5Tex_WIDTH 32 #define gDust5Tex_HEIGHT 32 extern u64 gDust5Tex[TEX_LEN(u64, gDust5Tex_WIDTH, gDust5Tex_HEIGHT, 8)]; #define gDust6Tex_WIDTH 32 #define gDust6Tex_HEIGHT 32 extern u64 gDust6Tex[TEX_LEN(u64, gDust6Tex_WIDTH, gDust6Tex_HEIGHT, 8)]; #define gDust7Tex_WIDTH 32 #define gDust7Tex_HEIGHT 32 extern u64 gDust7Tex[TEX_LEN(u64, gDust7Tex_WIDTH, gDust7Tex_HEIGHT, 8)]; #define gDust8Tex_WIDTH 32 #define gDust8Tex_HEIGHT 32 extern u64 gDust8Tex[TEX_LEN(u64, gDust8Tex_WIDTH, gDust8Tex_HEIGHT, 8)]; #endif