#ifndef GAMEPLAY_KEEP_EFF_FIRE_H #define GAMEPLAY_KEEP_EFF_FIRE_H #include "tex_len.h" #include "ultra64.h" extern Vtx gEffFireVtx[]; extern Gfx gEffFire1DL[24]; extern Gfx gEffFire2DL[24]; #define gDecorativeFlameMaskTex_WIDTH 32 #define gDecorativeFlameMaskTex_HEIGHT 128 extern u64 gDecorativeFlameMaskTex[TEX_LEN(u64, gDecorativeFlameMaskTex_WIDTH, gDecorativeFlameMaskTex_HEIGHT, 4)]; #define gDecorativeFlameTex_WIDTH 32 #define gDecorativeFlameTex_HEIGHT 64 extern u64 gDecorativeFlameTex[TEX_LEN(u64, gDecorativeFlameTex_WIDTH, gDecorativeFlameTex_HEIGHT, 8)]; #endif