#include "fairy_anim.h" s16 gFairyFrameData[] = { #include "assets/objects/gameplay_keep/gFairyFrameData.inc.c" }; JointIndex gFairyJointIndices[] = { #include "assets/objects/gameplay_keep/gFairyJointIndices.inc.c" }; AnimationHeader gFairyAnim = { #include "assets/objects/gameplay_keep/gFairyAnim.inc.c" };