#ifndef GAMEPLAY_KEEP_HILITE3_TEX_H #define GAMEPLAY_KEEP_HILITE3_TEX_H #include "tex_len.h" #include "ultra64.h" #define gHilite3Tex_WIDTH 8 #define gHilite3Tex_HEIGHT 8 extern u64 gHilite3Tex[TEX_LEN(u64, gHilite3Tex_WIDTH, gHilite3Tex_HEIGHT, 8)]; #endif