#ifndef GAMEPLAY_KEEP_HILITE4_TEX_H #define GAMEPLAY_KEEP_HILITE4_TEX_H #include "tex_len.h" #include "ultra64.h" #define gHilite4Tex_WIDTH 32 #define gHilite4Tex_HEIGHT 32 extern u64 gHilite4Tex[TEX_LEN(u64, gHilite4Tex_WIDTH, gHilite4Tex_HEIGHT, 16)]; #endif