#ifndef GAMEPLAY_KEEP_HILITE_TEXTURES_H #define GAMEPLAY_KEEP_HILITE_TEXTURES_H #include "tex_len.h" #include "ultra64.h" #define gHilite1Tex_WIDTH 16 #define gHilite1Tex_HEIGHT 16 extern u64 gHilite1Tex[TEX_LEN(u64, gHilite1Tex_WIDTH, gHilite1Tex_HEIGHT, 16)]; #define gHilite2Tex_WIDTH 16 #define gHilite2Tex_HEIGHT 16 extern u64 gHilite2Tex[TEX_LEN(u64, gHilite2Tex_WIDTH, gHilite2Tex_HEIGHT, 16)]; #endif