#ifndef GAMEPLAY_KEEP_MOON_H #define GAMEPLAY_KEEP_MOON_H #include "tex_len.h" #include "ultra64.h" #define gMoonTex_WIDTH 64 #define gMoonTex_HEIGHT 64 extern u64 gMoonTex[TEX_LEN(u64, gMoonTex_WIDTH, gMoonTex_HEIGHT, 8)]; extern Gfx gMoonDL[14]; extern Vtx gMoonVtx[]; #endif