#ifndef GAMEPLAY_KEEP_SHADOW_FOOT_H #define GAMEPLAY_KEEP_SHADOW_FOOT_H #include "tex_len.h" #include "ultra64.h" extern Gfx gFootShadowDL[12]; extern Vtx gFootShadowVtx[]; #define gFootShadowTex_WIDTH 32 #define gFootShadowTex_HEIGHT 64 extern u64 gFootShadowTex[TEX_LEN(u64, gFootShadowTex_WIDTH, gFootShadowTex_HEIGHT, 16)]; #endif