#ifndef GAMEPLAY_KEEP_SMALL_FLAT_BLOCK_COL_H #define GAMEPLAY_KEEP_SMALL_FLAT_BLOCK_COL_H #include "bgcheck.h" extern BgCamInfo gSmallerFlatBlockBgCamList[]; extern SurfaceType gSmallerFlatBlockSurfaceTypes[]; extern CollisionPoly gSmallerFlatBlockPolyList[]; extern Vec3s gSmallerFlatBlockVtxList[]; extern CollisionHeader gSmallerFlatBlockCol; #endif