#ifndef GAMEPLAY_KEEP_SUN_EVENING_TEXTURES_H #define GAMEPLAY_KEEP_SUN_EVENING_TEXTURES_H #include "tex_len.h" #include "ultra64.h" #define gSunEvening1Tex_WIDTH 64 #define gSunEvening1Tex_HEIGHT 31 extern u64 gSunEvening1Tex[TEX_LEN(u64, gSunEvening1Tex_WIDTH, gSunEvening1Tex_HEIGHT, 4)]; #define gSunEvening2Tex_WIDTH 64 #define gSunEvening2Tex_HEIGHT 16 extern u64 gSunEvening2Tex[TEX_LEN(u64, gSunEvening2Tex_WIDTH, gSunEvening2Tex_HEIGHT, 4)]; #define gSunEvening3Tex_WIDTH 64 #define gSunEvening3Tex_HEIGHT 16 extern u64 gSunEvening3Tex[TEX_LEN(u64, gSunEvening3Tex_WIDTH, gSunEvening3Tex_HEIGHT, 4)]; #endif