#include "object_syokudai.h" u64 gGoldenTorch1Tex[TEX_LEN(u64, gGoldenTorch1Tex_WIDTH, gGoldenTorch1Tex_HEIGHT, 16)] = { #include "assets/objects/object_syokudai/gGoldenTorch1Tex.rgba16.inc.c" }; u64 gGoldenTorch2Tex[TEX_LEN(u64, gGoldenTorch2Tex_WIDTH, gGoldenTorch2Tex_HEIGHT, 16)] = { #include "assets/objects/object_syokudai/gGoldenTorch2Tex.rgba16.inc.c" }; u64 gTorchFlameGuardTex[TEX_LEN(u64, gTorchFlameGuardTex_WIDTH, gTorchFlameGuardTex_HEIGHT, 16)] = { #include "assets/objects/object_syokudai/gTorchFlameGuardTex.rgba16.inc.c" }; u64 gTimedTorchTex[TEX_LEN(u64, gTimedTorchTex_WIDTH, gTimedTorchTex_HEIGHT, 16)] = { #include "assets/objects/object_syokudai/gTimedTorchTex.rgba16.inc.c" }; u64 gWoodenTorchTex[TEX_LEN(u64, gWoodenTorchTex_WIDTH, gWoodenTorchTex_HEIGHT, 16)] = { #include "assets/objects/object_syokudai/gWoodenTorchTex.rgba16.inc.c" };