#ifndef GAMEPLAY_KEEP_GLARGERFLATBLOCKCOL_H #define GAMEPLAY_KEEP_GLARGERFLATBLOCKCOL_H #include "bgcheck.h" extern BgCamInfo gLargerFlatBlockBgCamList[]; extern SurfaceType gLargerFlatBlockSurfaceTypes[]; extern CollisionPoly gLargerFlatBlockPolyList[]; extern Vec3s gLargerFlatBlockVtxList[]; extern CollisionHeader gLargerFlatBlockCol; #endif