#ifndef GAMEPLAY_KEEP_HOVER_BOOTS_CIRCLE_H #define GAMEPLAY_KEEP_HOVER_BOOTS_CIRCLE_H #include "tex_len.h" #include "ultra64.h" #define gEffUnknown13Tex_WIDTH 16 #define gEffUnknown13Tex_HEIGHT 32 extern u64 gEffUnknown13Tex[TEX_LEN(u64, gEffUnknown13Tex_WIDTH, gEffUnknown13Tex_HEIGHT, 8)]; #define gEffUnknown14Tex_WIDTH 16 #define gEffUnknown14Tex_HEIGHT 32 extern u64 gEffUnknown14Tex[TEX_LEN(u64, gEffUnknown14Tex_WIDTH, gEffUnknown14Tex_HEIGHT, 8)]; extern Vtx gHoverBootsCircleVtx[]; extern Gfx gHoverBootsCircleDL[26]; #endif