#ifndef GAMEPLAY_KEEP_LINK_TEXTURES_H #define GAMEPLAY_KEEP_LINK_TEXTURES_H #include "tex_len.h" #include "ultra64.h" #define gHylianShieldDesignTex_WIDTH 32 #define gHylianShieldDesignTex_HEIGHT 64 extern u64 gHylianShieldDesignTex[TEX_LEN(u64, gHylianShieldDesignTex_WIDTH, gHylianShieldDesignTex_HEIGHT, 16)]; #define gOcarinaOfTimeDesignTex_WIDTH 32 #define gOcarinaOfTimeDesignTex_HEIGHT 16 extern u64 gOcarinaOfTimeDesignTex[TEX_LEN(u64, gOcarinaOfTimeDesignTex_WIDTH, gOcarinaOfTimeDesignTex_HEIGHT, 16)]; #define gBottleGlassTex_WIDTH 16 #define gBottleGlassTex_HEIGHT 16 extern u64 gBottleGlassTex[TEX_LEN(u64, gBottleGlassTex_WIDTH, gBottleGlassTex_HEIGHT, 16)]; #define gDekuStickTex_WIDTH 8 #define gDekuStickTex_HEIGHT 8 extern u64 gDekuStickTex[TEX_LEN(u64, gDekuStickTex_WIDTH, gDekuStickTex_HEIGHT, 8)]; #define gLinkHairTex_WIDTH 16 #define gLinkHairTex_HEIGHT 16 extern u64 gLinkHairTex[TEX_LEN(u64, gLinkHairTex_WIDTH, gLinkHairTex_HEIGHT, 16)]; #define gLinkTunic1Tex_WIDTH 16 #define gLinkTunic1Tex_HEIGHT 16 extern u64 gLinkTunic1Tex[TEX_LEN(u64, gLinkTunic1Tex_WIDTH, gLinkTunic1Tex_HEIGHT, 8)]; #define gLinkTunic2Tex_WIDTH 16 #define gLinkTunic2Tex_HEIGHT 32 extern u64 gLinkTunic2Tex[TEX_LEN(u64, gLinkTunic2Tex_WIDTH, gLinkTunic2Tex_HEIGHT, 8)]; #define gLinkTunic3Tex_WIDTH 16 #define gLinkTunic3Tex_HEIGHT 16 extern u64 gLinkTunic3Tex[TEX_LEN(u64, gLinkTunic3Tex_WIDTH, gLinkTunic3Tex_HEIGHT, 8)]; #endif