#ifndef GAMEPLAY_KEEP_UNK_EFF_BLURE_TEX_H #define GAMEPLAY_KEEP_UNK_EFF_BLURE_TEX_H #include "tex_len.h" #include "ultra64.h" #define gUnknownEffBlureTex_WIDTH 64 #define gUnknownEffBlureTex_HEIGHT 32 extern u64 gUnknownEffBlureTex[TEX_LEN(u64, gUnknownEffBlureTex_WIDTH, gUnknownEffBlureTex_HEIGHT, 8)]; #endif