#ifndef GAMEPLAY_KEEP_UNKNOWN_EFF_STONE_H #define GAMEPLAY_KEEP_UNKNOWN_EFF_STONE_H #include "tex_len.h" #include "ultra64.h" #define gUnknownEffStone1Tex_WIDTH 32 #define gUnknownEffStone1Tex_HEIGHT 32 extern u64 gUnknownEffStone1Tex[TEX_LEN(u64, gUnknownEffStone1Tex_WIDTH, gUnknownEffStone1Tex_HEIGHT, 8)]; #define gUnknownEffStone2Tex_WIDTH 32 #define gUnknownEffStone2Tex_HEIGHT 32 extern u64 gUnknownEffStone2Tex[TEX_LEN(u64, gUnknownEffStone2Tex_WIDTH, gUnknownEffStone2Tex_HEIGHT, 8)]; #define gUnknownEffStone3Tex_WIDTH 32 #define gUnknownEffStone3Tex_HEIGHT 32 extern u64 gUnknownEffStone3Tex[TEX_LEN(u64, gUnknownEffStone3Tex_WIDTH, gUnknownEffStone3Tex_HEIGHT, 8)]; #define gUnknownEffStone4Tex_WIDTH 32 #define gUnknownEffStone4Tex_HEIGHT 32 extern u64 gUnknownEffStone4Tex[TEX_LEN(u64, gUnknownEffStone4Tex_WIDTH, gUnknownEffStone4Tex_HEIGHT, 8)]; #define gUnknownEffStone5Tex_WIDTH 32 #define gUnknownEffStone5Tex_HEIGHT 32 extern u64 gUnknownEffStone5Tex[TEX_LEN(u64, gUnknownEffStone5Tex_WIDTH, gUnknownEffStone5Tex_HEIGHT, 8)]; #define gUnknownEffStone6Tex_WIDTH 32 #define gUnknownEffStone6Tex_HEIGHT 32 extern u64 gUnknownEffStone6Tex[TEX_LEN(u64, gUnknownEffStone6Tex_WIDTH, gUnknownEffStone6Tex_HEIGHT, 8)]; #define gUnknownEffStone7Tex_WIDTH 32 #define gUnknownEffStone7Tex_HEIGHT 32 extern u64 gUnknownEffStone7Tex[TEX_LEN(u64, gUnknownEffStone7Tex_WIDTH, gUnknownEffStone7Tex_HEIGHT, 8)]; #define gUnknownEffStone8Tex_WIDTH 32 #define gUnknownEffStone8Tex_HEIGHT 32 extern u64 gUnknownEffStone8Tex[TEX_LEN(u64, gUnknownEffStone8Tex_WIDTH, gUnknownEffStone8Tex_HEIGHT, 8)]; extern Gfx gUnknownEffStoneDL[12]; extern Vtx gUnknownEffStoneVtx[]; #endif