#ifndef GAMEPLAY_KEEP_EFF_LIGHTNING_H #define GAMEPLAY_KEEP_EFF_LIGHTNING_H #include "tex_len.h" #include "ultra64.h" #define gEffLightning1Tex_WIDTH 16 #define gEffLightning1Tex_HEIGHT 96 extern u64 gEffLightning1Tex[TEX_LEN(u64, gEffLightning1Tex_WIDTH, gEffLightning1Tex_HEIGHT, 8)]; #define gEffLightning2Tex_WIDTH 16 #define gEffLightning2Tex_HEIGHT 96 extern u64 gEffLightning2Tex[TEX_LEN(u64, gEffLightning2Tex_WIDTH, gEffLightning2Tex_HEIGHT, 8)]; #define gEffLightning3Tex_WIDTH 16 #define gEffLightning3Tex_HEIGHT 96 extern u64 gEffLightning3Tex[TEX_LEN(u64, gEffLightning3Tex_WIDTH, gEffLightning3Tex_HEIGHT, 8)]; #define gEffLightning4Tex_WIDTH 16 #define gEffLightning4Tex_HEIGHT 96 extern u64 gEffLightning4Tex[TEX_LEN(u64, gEffLightning4Tex_WIDTH, gEffLightning4Tex_HEIGHT, 8)]; #define gEffLightning5Tex_WIDTH 16 #define gEffLightning5Tex_HEIGHT 96 extern u64 gEffLightning5Tex[TEX_LEN(u64, gEffLightning5Tex_WIDTH, gEffLightning5Tex_HEIGHT, 8)]; #define gEffLightning6Tex_WIDTH 16 #define gEffLightning6Tex_HEIGHT 96 extern u64 gEffLightning6Tex[TEX_LEN(u64, gEffLightning6Tex_WIDTH, gEffLightning6Tex_HEIGHT, 8)]; #define gEffLightning7Tex_WIDTH 16 #define gEffLightning7Tex_HEIGHT 96 extern u64 gEffLightning7Tex[TEX_LEN(u64, gEffLightning7Tex_WIDTH, gEffLightning7Tex_HEIGHT, 8)]; #define gEffLightning8Tex_WIDTH 16 #define gEffLightning8Tex_HEIGHT 96 extern u64 gEffLightning8Tex[TEX_LEN(u64, gEffLightning8Tex_WIDTH, gEffLightning8Tex_HEIGHT, 8)]; extern Gfx gEffLightningDL[13]; extern Vtx gEffLightningVtx[]; #endif