#ifndef GAMEPLAY_KEEP_GLARGERCUBECOL_H #define GAMEPLAY_KEEP_GLARGERCUBECOL_H #include "bgcheck.h" extern BgCamInfo gLargerCubeBgCamList[]; extern SurfaceType gLargerCubeSurfaceTypes[]; extern CollisionPoly gLargerCubePolyList[]; extern Vec3s gLargerCubeVtxList[]; extern CollisionHeader gLargerCubeCol; #endif