#include "link_textures.h" u64 gHylianShieldDesignTex[TEX_LEN(u64, gHylianShieldDesignTex_WIDTH, gHylianShieldDesignTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gHylianShieldDesignTex.rgba16.inc.c" }; u64 gOcarinaofTimeDesignTex[TEX_LEN(u64, gOcarinaofTimeDesignTex_WIDTH, gOcarinaofTimeDesignTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gOcarinaofTimeDesignTex.rgba16.inc.c" }; u64 gBottleGlassTex[TEX_LEN(u64, gBottleGlassTex_WIDTH, gBottleGlassTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gBottleGlassTex.rgba16.inc.c" }; u64 gDekuStickTex[TEX_LEN(u64, gDekuStickTex_WIDTH, gDekuStickTex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gDekuStickTex.i8.inc.c" }; u64 gLinkHairTex[TEX_LEN(u64, gLinkHairTex_WIDTH, gLinkHairTex_HEIGHT, 16)] = { #include "assets/objects/gameplay_keep/gLinkHairTex.rgba16.inc.c" }; u64 gLinkTunic1Tex[TEX_LEN(u64, gLinkTunic1Tex_WIDTH, gLinkTunic1Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gLinkTunic1Tex.i8.inc.c" }; u64 gLinkTunic2Tex[TEX_LEN(u64, gLinkTunic2Tex_WIDTH, gLinkTunic2Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gLinkTunic2Tex.i8.inc.c" }; u64 gLinkTunic3Tex[TEX_LEN(u64, gLinkTunic3Tex_WIDTH, gLinkTunic3Tex_HEIGHT, 8)] = { #include "assets/objects/gameplay_keep/gLinkTunic3Tex.i8.inc.c" };