#include "player_anim_headers.h" #include "assets/misc/link_animetion/link_animetion.h" LinkAnimationHeader gPlayerAnim_clink_demo_DDbox_open = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_DDbox_open.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_Tbox_open = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_Tbox_open.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_atozusari = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_atozusari.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_bashi = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_bashi.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_doorA_link = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_doorA_link.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_doorB_link = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_doorB_link.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_futtobi = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_futtobi.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_get1 = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_get1.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_get2 = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_get2.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_get3 = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_get3.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_goto_future = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_goto_future.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_koutai = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_koutai.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_koutai_kennuki = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_kennuki.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_koutai_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_mimawasi = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_mimawasi_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_miokuri = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_miokuri_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_nozoki = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_nozoki.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_return_to_future = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_return_to_future.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_standup = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_standup.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_demo_standup_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_demo_standup_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_normal_climb_endAL = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAL.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_normal_climb_endAR = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAR.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_normal_climb_endBL = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBL.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_normal_climb_endBR = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBR.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_normal_climb_startA = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startA.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_normal_climb_startB = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startB.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_normal_climb_upL = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upL.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_normal_climb_upR = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upR.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_normal_defense_ALL = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_normal_defense_ALL.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_op3_negaeri = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_negaeri.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_op3_okiagari = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_okiagari.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_op3_tatiagari = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_tatiagari.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_op3_wait1 = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_wait1.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_op3_wait2 = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_wait2.inc.c" }; LinkAnimationHeader gPlayerAnim_clink_op3_wait3 = { #include "assets/objects/gameplay_keep/gPlayerAnim_clink_op3_wait3.inc.c" }; LinkAnimationHeader gPlayerAnim_d_link_imanodare = { #include "assets/objects/gameplay_keep/gPlayerAnim_d_link_imanodare.inc.c" }; LinkAnimationHeader gPlayerAnim_d_link_orooro = { #include "assets/objects/gameplay_keep/gPlayerAnim_d_link_orooro.inc.c" }; LinkAnimationHeader gPlayerAnim_d_link_orowait = { #include "assets/objects/gameplay_keep/gPlayerAnim_d_link_orowait.inc.c" }; LinkAnimationHeader gPlayerAnim_demo_link_nwait = { #include "assets/objects/gameplay_keep/gPlayerAnim_demo_link_nwait.inc.c" }; LinkAnimationHeader gPlayerAnim_demo_link_orosuu = { #include "assets/objects/gameplay_keep/gPlayerAnim_demo_link_orosuu.inc.c" }; LinkAnimationHeader gPlayerAnim_demo_link_tewatashi = { #include "assets/objects/gameplay_keep/gPlayerAnim_demo_link_tewatashi.inc.c" }; LinkAnimationHeader gPlayerAnim_demo_link_twait = { #include "assets/objects/gameplay_keep/gPlayerAnim_demo_link_twait.inc.c" }; LinkAnimationHeader gPlayerAnim_kolink_odoroki_demo = { #include "assets/objects/gameplay_keep/gPlayerAnim_kolink_odoroki_demo.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_LLside_kiru_endL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_endL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_LLside_kiru_finsh_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_finsh_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_LRside_kiru_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_LRside_kiru_finsh_endL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_finsh_endL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_Lnormal_kiru_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_Lpierce_kiru_endL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_endL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_Lrolling_kiru_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lrolling_kiru_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_Lside_kiru_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_Lside_kiru_finsh_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_finsh_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_Rside_kiru_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_Rside_kiru_finsh_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_finsh_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_anchor2fighter = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_anchor2fighter.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_back_brake = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_back_brake.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_back_hitR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_back_hitR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_back_walk = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_back_walk.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_bom_side_walkL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_bom_side_walkR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_defense_hit = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_defense_hit.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_defense_long_hitL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_defense_long_hitR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_front_hitR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_front_hitR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_jump_kiru_finsh_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_jump_kiru_finsh_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_landingR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_landingR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_normal_kiru_finsh_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_normal_kiru_finsh_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_pierce_kiru_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_pierce_kiru_finsh_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_finsh_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_power_kiru_wait_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_power_kiru_wait_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_rolling_kiru_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_rolling_kiru_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_side_walkL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_side_walkR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkR.inc.c" }; LinkAnimationHeader gPlayerAnim_002578 = { #include "assets/objects/gameplay_keep/gPlayerAnim_002578.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitL2defense = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitL2defense_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitL_defense = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitL_defense_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_0025A8 = { #include "assets/objects/gameplay_keep/gPlayerAnim_0025A8.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitL_pierce_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_pierce_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_0025B8 = { #include "assets/objects/gameplay_keep/gPlayerAnim_0025B8.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitR2defense = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitR2defense_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitR_defense = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitR_defense_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_0025E8 = { #include "assets/objects/gameplay_keep/gPlayerAnim_0025E8.inc.c" }; LinkAnimationHeader gPlayerAnim_link_anchor_waitR_pierce_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_pierce_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_boom_catch = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_catch.inc.c" }; LinkAnimationHeader gPlayerAnim_link_boom_throwL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throwL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_boom_throwR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throwR.inc.c" }; LinkAnimationHeader gPlayerAnim_002610 = { #include "assets/objects/gameplay_keep/gPlayerAnim_002610.inc.c" }; LinkAnimationHeader gPlayerAnim_link_boom_throw_side_walkL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_boom_throw_side_walkR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_boom_throw_wait2waitR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throw_wait2waitR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_boom_throw_waitL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_boom_throw_waitR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_bug_in = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_bug_in.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_bug_miss = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_bug_miss.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_bug_out = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_bug_out.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_drink_demo = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_drink_demo_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_drink_demo_start = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_start.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_drink_demo_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_fish_in = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_fish_in.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_fish_miss = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_fish_miss.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_fish_out = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_fish_out.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_read = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_read.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bottle_read_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bottle_read_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bow_bow_ready = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_bow_ready.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bow_bow_shoot = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bow_bow_shoot_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bow_bow_shoot_next = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_next.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bow_bow_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_bow_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bow_defense = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_defense.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bow_defense_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_defense_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bow_side_runL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_side_runL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bow_side_runR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_side_runR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bow_side_walk = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_side_walk.inc.c" }; LinkAnimationHeader gPlayerAnim_link_bow_walk2ready = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_bow_walk2ready.inc.c" }; LinkAnimationHeader gPlayerAnim_link_child_tunnel_door = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_child_tunnel_door.inc.c" }; LinkAnimationHeader gPlayerAnim_link_child_tunnel_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_child_tunnel_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_child_tunnel_start = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_child_tunnel_start.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_DDbox_open = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_DDbox_open.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_Tbox_open = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_Tbox_open.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_back_to_past = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_back_to_past.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_baru_op1 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_baru_op1.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_baru_op2 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_baru_op2.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_baru_op3 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_baru_op3.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_bikkuri = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_bikkuri.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_doorA_link = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_doorA_link_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_doorB_link = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_doorB_link_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_furimuki2 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_furimuki2_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_furimuki = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_furimuki.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_get_itemA = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_get_itemA.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_get_itemB = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_get_itemB.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_goma_furimuki = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_goma_furimuki.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_gurad = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_gurad.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_gurad_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_gurad_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_jibunmiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_jibunmiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kakeyori = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kakeyori_mimawasi = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_mimawasi.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kakeyori_miokuri = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kakeyori_miokuri_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kakeyori_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kaoage = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kaoage.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kaoage_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kaoage_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kenmiru1 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kenmiru1_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kenmiru2 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kenmiru2_modori = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_modori.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kenmiru2_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_kousan = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_kousan.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_look_hand = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_look_hand.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_look_hand_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_look_hand_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_nozokikomi = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_nozokikomi_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_return_to_past = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_return_to_past.inc.c" }; LinkAnimationHeader gPlayerAnim_002840 = { #include "assets/objects/gameplay_keep/gPlayerAnim_002840.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_sita_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_sita_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_ue = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_ue.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_ue_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_ue_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_warp = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_warp.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_zeldamiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_demo_zeldamiru_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_derth_rebirth = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_derth_rebirth.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_LLside_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_LLside_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_LLside_kiru_finsh = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_LLside_kiru_finsh_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_LRside_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_LRside_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_LRside_kiru_finsh = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_LRside_kiru_finsh_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lnormal_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lnormal_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lnormal_kiru_finsh = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpierce_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpierce_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpierce_kiru_finsh = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_jump_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_jump_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_jump_kiru_hit = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_hit.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_kiru_side_walk = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_side_walk.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_kiru_start = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_start.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_kiru_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_kiru_wait_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lpower_kiru_walk = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_walk.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lrolling_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lrolling_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lside_jump = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lside_jump_endL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_endL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lside_jump_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lside_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lside_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lside_kiru_finsh = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Lside_kiru_finsh_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Rside_jump = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Rside_jump_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Rside_jump_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Rside_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Rside_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Rside_kiru_finsh = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Rside_kiru_finsh_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Wrolling_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_Wrolling_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_backturn_jump = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_backturn_jump_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_backturn_jump_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_damage_run = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_damage_run_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_defense = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_defense.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_defense_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_defense_long_hit = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_hit.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_defense_long_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_defense_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_defense_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_fighter2long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_fighter2long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_front_jump = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_front_jump_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_front_jump_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_heavy_run_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_heavy_run_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_jump_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_jump_kiru_finsh = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_jump_kiru_finsh_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_jump_rollkiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_jump_rollkiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_landing_roll_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_landing_roll_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_normal2fighter = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal2fighter.inc.c" }; LinkAnimationHeader gPlayerAnim_002A78 = { #include "assets/objects/gameplay_keep/gPlayerAnim_002A78.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_normal_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_normal_kiru_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_normal_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_normal_kiru_finsh = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_normal_kiru_finsh_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_pierce_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_pierce_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_pierce_kiru_finsh = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_pierce_kiru_finsh_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_power_jump_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_jump_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_002AD0 = { #include "assets/objects/gameplay_keep/gPlayerAnim_002AD0.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_side_walk = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_side_walk.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_startL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_startL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_start = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_start.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_wait_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_power_kiru_walk = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_walk.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_reboundR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_reboundR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_rebound = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_rebound.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_rebound_longR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_longR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_rebound_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_rolling_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_rolling_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_run = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_run.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_run_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_run_long.inc.c" }; LinkAnimationHeader gPlayerAnim_002B48 = { #include "assets/objects/gameplay_keep/gPlayerAnim_002B48.inc.c" }; LinkAnimationHeader gPlayerAnim_002B50 = { #include "assets/objects/gameplay_keep/gPlayerAnim_002B50.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_side_walkL_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkL_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_side_walkR_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkR_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_side_walk_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_side_walk_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_turn_kiruL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_turn_kiruL_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_turn_kiruR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_turn_kiruR_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_upper_kiruR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_upper_kiruR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_upper_pierce_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_upper_pierce_kiru_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_wait2waitL_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitL_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_wait2waitR_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitR_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_waitL2wait_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_waitL2wait_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_waitL_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_waitL_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_waitR2wait_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_waitR2wait_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_waitR_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_waitR_long.inc.c" }; LinkAnimationHeader gPlayerAnim_002BD8 = { #include "assets/objects/gameplay_keep/gPlayerAnim_002BD8.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_wait_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_wait_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_walk_endL_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endL_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_walk_endR_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endR_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fighter_walk_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fighter_walk_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fishing_fish_catch = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fishing_fish_catch_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fishing_reel_down = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_reel_down.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fishing_reel_left = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_reel_left.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fishing_reel_right = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_reel_right.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fishing_reel_up = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_reel_up.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fishing_throw = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_throw.inc.c" }; LinkAnimationHeader gPlayerAnim_link_fishing_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_fishing_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hammer_hit = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_hit.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hammer_hit_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_hit_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hammer_hit_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_hit_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hammer_long2free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_long2free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hammer_long2long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_long2long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hammer_normal2long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_normal2long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hammer_side_hit = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hammer_side_hit_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hammer_side_hit_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hatto_demo = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hatto_demo.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hook_fly_start = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_fly_start.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hook_fly_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_fly_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hook_shot_ready = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_shot_ready.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hook_side_runL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_side_runL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hook_side_runR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_side_runR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hook_side_walk = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_side_walk.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hook_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_hook_walk2ready = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_hook_walk2ready.inc.c" }; LinkAnimationHeader gPlayerAnim_link_last_hit_motion1 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_last_hit_motion1.inc.c" }; LinkAnimationHeader gPlayerAnim_link_last_hit_motion2 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_last_hit_motion2.inc.c" }; LinkAnimationHeader gPlayerAnim_link_magic_honoo1 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_honoo1.inc.c" }; LinkAnimationHeader gPlayerAnim_link_magic_honoo2 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_honoo2.inc.c" }; LinkAnimationHeader gPlayerAnim_link_magic_honoo3 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_honoo3.inc.c" }; LinkAnimationHeader gPlayerAnim_link_magic_kaze1 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_kaze1.inc.c" }; LinkAnimationHeader gPlayerAnim_link_magic_kaze2 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_kaze2.inc.c" }; LinkAnimationHeader gPlayerAnim_link_magic_kaze3 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_kaze3.inc.c" }; LinkAnimationHeader gPlayerAnim_link_magic_tamashii1 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_tamashii1.inc.c" }; LinkAnimationHeader gPlayerAnim_link_magic_tamashii2 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_tamashii2.inc.c" }; LinkAnimationHeader gPlayerAnim_link_magic_tamashii3 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_tamashii3.inc.c" }; LinkAnimationHeader gPlayerAnim_link_magic_tame = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_tame.inc.c" }; LinkAnimationHeader gPlayerAnim_link_magic_tame_kaijyo = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_magic_tame_kaijyo.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_100step_up = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_100step_up.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_150step_up = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_150step_up.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_250jump_start = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_250jump_start.inc.c" }; LinkAnimationHeader gPlayerAnim_002D50 = { #include "assets/objects/gameplay_keep/gPlayerAnim_002D50.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_45_turn = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_45_turn.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_45_turn_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_45_turn_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_hold2upL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_hold2upL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_sideL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_sideR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_startA = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startA.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_startB = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startB.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_upL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_Fclimb_upR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_back_brake = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_brake.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_back_brake_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_brake_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_back_downA = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_downA.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_back_downB = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_downB.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_back_down_wake = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_down_wake.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_back_hit = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_hit.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_back_run = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_run.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_back_shitR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_shitR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_back_shit = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_shit.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_back_walk = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_back_walk.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_backspace = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_backspace.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_box_kick = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_box_kick.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_carryB = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_carryB.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_carryB_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_carryB_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_carryB_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_carryB_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_check = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_check_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_check_end_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check_end_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_check_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_check_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_check_wait_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_check_wait_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_climb_down = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_down.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_climb_endAL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_climb_endAR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_climb_endBL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_climb_endBR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_climb_startA = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_startA.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_climb_startB = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_startB.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_climb_upL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_upL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_climb_upR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_upR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_climb_up = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_climb_up.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_damage_run_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_damage_run_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_defense = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_defense_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_defense_end_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_end_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_defense_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_defense_hit = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_hit.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_defense_kiru = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_kiru.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_defense_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_defense_wait_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_down_slope_slip = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_down_slope_slip_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_down_slope_slip_end_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_down_slope_slip_end_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_electric_shock = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_electric_shock_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_fall = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_fall.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_fall_up = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_fall_up.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_fall_up_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_fall_up_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_fall_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_fall_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_fighter2free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_fighter2free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_free2bom = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_free2bom.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_free2fighter_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_free2fighter_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_free2freeB = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_free2freeB.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_free2free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_free2free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_front_downA = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_downA.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_front_downB = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_downB.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_front_down_wake = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_down_wake.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_front_hit = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_hit.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_front_shitR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_shitR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_front_shit = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_front_shit.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_give_other = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_give_other.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_hang_up_down = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_hang_up_down.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_heavy_carry = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_heavy_carry_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_heavy_run = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_heavy_run_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_hip_down = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_hip_down.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_hip_down_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_hip_down_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_ice_down = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_ice_down.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_jump2landing = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump2landing.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_jump = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_hold = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_hold_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_up = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_up_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_jump_climb_wait_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_jump_up = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_jump_up.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_landing = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_landing.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_landing_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_landing_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_landing_roll = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_landing_roll_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_landing_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_landing_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_light_bom = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_light_bom.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_light_bom_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_light_bom_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_long2bom = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_long2bom.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_nocarry_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_nocarry_free_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_nocarry_free_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_normal2bom = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_normal2bom.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_normal2fighter = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_normal2fighter_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_normal2free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_normal2free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_okarina_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_okarina_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_okarina_start = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_okarina_start.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_okarina_swing = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_okarina_swing.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_pull_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pull_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_pull_end_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pull_end_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_pull_start = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pull_start.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_pull_start_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pull_start_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_pulling = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pulling.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_pulling_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pulling_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_push_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_push_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_push_fall = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_push_fall.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_push_start = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_push_start.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_push_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_push_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_push_wait_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_push_wait_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_pushing = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_pushing.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_put = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_put.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_put_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_put_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_re_dead_attack = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_re_dead_attack_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_rebound = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_rebound.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_run = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_run_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_run_jump = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run_jump.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_run_jump_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_run_jump_water_fall = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_run_jump_water_fall_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_short_landing = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_short_landing.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_short_landing_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_short_landing_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_side_walkL_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_side_walkL_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_side_walkR_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_side_walkR_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_side_walk = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_side_walk.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_side_walk_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_side_walk_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_take_out = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_take_out.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_talk_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_talk_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_talk_free_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_talk_free_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_talk_navi = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_talk_navi_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_throw = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_throw.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_throw_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_throw_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_up_slope_slip = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_up_slope_slip_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_up_slope_slip_end_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_up_slope_slip_end_long = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_long.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_wait2waitL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_wait2waitR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_waitF_typeA_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeA_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_waitF_typeB_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeB_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_waitF_typeC_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeC_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_waitL2wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitL2wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_waitL_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitL_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_waitR2wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitR2wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_waitR_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_waitR_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_wait_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_wait_typeA_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeA_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_wait_typeB_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeB_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_wait_typeC_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeC_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_wakeup = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_wakeup.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_walk = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_walk_endL = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_walk_endL_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_walk_endR = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_walk_endR_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_normal_walk_free = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_normal_walk_free.inc.c" }; LinkAnimationHeader gPlayerAnim_link_okarina_warp_goal = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_okarina_warp_goal.inc.c" }; LinkAnimationHeader gPlayerAnim_link_okiru_demo = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_okiru_demo.inc.c" }; LinkAnimationHeader gPlayerAnim_link_shagamu_demo = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_shagamu_demo.inc.c" }; LinkAnimationHeader gPlayerAnim_link_silver_carry = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_silver_carry.inc.c" }; LinkAnimationHeader gPlayerAnim_link_silver_throw = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_silver_throw.inc.c" }; LinkAnimationHeader gPlayerAnim_link_silver_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_silver_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_Lside_swim = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_Lside_swim.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_Rside_swim = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_Rside_swim.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_back_swim = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_back_swim.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_land2swim_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_land2swim_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_swim_15step_up = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_15step_up.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_swim = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_swim_dead = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_dead.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_swim_deep_end = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_end.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_swim_deep_start = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_start.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_swim_down = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_down.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_swim_get = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_get.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_swim_hit = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_hit.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_swim_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_swim_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_swimer_wait2swim_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_swimer_wait2swim_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_anim_fastrun = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_anim_fastrun_muti = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun_muti.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_anim_jump100 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump100.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_anim_jump200 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump200.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_anim_slowrun = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_anim_slowrun_muti = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun_muti.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_anim_stand = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_stand.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_anim_stop = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_stop.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_anim_walk2 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk2.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_anim_walk = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_anim_walk_muti = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk_muti.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_left_down = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_left_down.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_left_up = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_left_up.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_right_down = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_right_down.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_right_up = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_right_up.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_stop_muti = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_stop_muti.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_wait_1 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_wait_1.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_wait_2 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_wait_2.inc.c" }; LinkAnimationHeader gPlayerAnim_link_uma_wait_3 = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_uma_wait_3.inc.c" }; LinkAnimationHeader gPlayerAnim_link_waitF_heat1_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_waitF_heat1_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_waitF_heat2_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_waitF_heat2_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_waitF_itemA_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_waitF_itemA_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_waitF_itemB_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_waitF_itemB_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_waitF_typeD_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_waitF_typeD_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_wait_heat1_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_heat1_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_wait_heat2_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_heat2_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_wait_itemA_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_itemA_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_wait_itemB_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_itemB_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_wait_itemC_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_itemC_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_wait_itemD1_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_itemD1_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_wait_itemD2_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_itemD2_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_link_wait_typeD_20f = { #include "assets/objects/gameplay_keep/gPlayerAnim_link_wait_typeD_20f.inc.c" }; LinkAnimationHeader gPlayerAnim_lkt_nwait = { #include "assets/objects/gameplay_keep/gPlayerAnim_lkt_nwait.inc.c" }; LinkAnimationHeader gPlayerAnim_nw_modoru = { #include "assets/objects/gameplay_keep/gPlayerAnim_nw_modoru.inc.c" }; LinkAnimationHeader gPlayerAnim_o_get_ato = { #include "assets/objects/gameplay_keep/gPlayerAnim_o_get_ato.inc.c" }; LinkAnimationHeader gPlayerAnim_o_get_mae = { #include "assets/objects/gameplay_keep/gPlayerAnim_o_get_mae.inc.c" }; LinkAnimationHeader gPlayerAnim_om_get = { #include "assets/objects/gameplay_keep/gPlayerAnim_om_get.inc.c" }; LinkAnimationHeader gPlayerAnim_om_get_mae = { #include "assets/objects/gameplay_keep/gPlayerAnim_om_get_mae.inc.c" }; LinkAnimationHeader gPlayerAnim_sude_nwait = { #include "assets/objects/gameplay_keep/gPlayerAnim_sude_nwait.inc.c" }; LinkAnimationHeader gPlayerAnim_L_1kyoro = { #include "assets/objects/gameplay_keep/gPlayerAnim_L_1kyoro.inc.c" }; LinkAnimationHeader gPlayerAnim_L_2kyoro = { #include "assets/objects/gameplay_keep/gPlayerAnim_L_2kyoro.inc.c" }; LinkAnimationHeader gPlayerAnim_L_bouzen = { #include "assets/objects/gameplay_keep/gPlayerAnim_L_bouzen.inc.c" }; LinkAnimationHeader gPlayerAnim_L_hajikareru = { #include "assets/objects/gameplay_keep/gPlayerAnim_L_hajikareru.inc.c" }; LinkAnimationHeader gPlayerAnim_L_kamaeru = { #include "assets/objects/gameplay_keep/gPlayerAnim_L_kamaeru.inc.c" }; LinkAnimationHeader gPlayerAnim_L_ken_miru = { #include "assets/objects/gameplay_keep/gPlayerAnim_L_ken_miru.inc.c" }; LinkAnimationHeader gPlayerAnim_L_kennasi_w = { #include "assets/objects/gameplay_keep/gPlayerAnim_L_kennasi_w.inc.c" }; LinkAnimationHeader gPlayerAnim_L_kw = { #include "assets/objects/gameplay_keep/gPlayerAnim_L_kw.inc.c" }; LinkAnimationHeader gPlayerAnim_L_mukinaoru = { #include "assets/objects/gameplay_keep/gPlayerAnim_L_mukinaoru.inc.c" }; LinkAnimationHeader gPlayerAnim_L_okarina_get = { #include "assets/objects/gameplay_keep/gPlayerAnim_L_okarina_get.inc.c" }; LinkAnimationHeader gPlayerAnim_L_sagaru = { #include "assets/objects/gameplay_keep/gPlayerAnim_L_sagaru.inc.c" }; LinkAnimationHeader gPlayerAnim_Link_ha = { #include "assets/objects/gameplay_keep/gPlayerAnim_Link_ha.inc.c" }; LinkAnimationHeader gPlayerAnim_Link_m_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_Link_m_wait.inc.c" }; LinkAnimationHeader gPlayerAnim_Link_miageru = { #include "assets/objects/gameplay_keep/gPlayerAnim_Link_miageru.inc.c" }; LinkAnimationHeader gPlayerAnim_Link_muku = { #include "assets/objects/gameplay_keep/gPlayerAnim_Link_muku.inc.c" }; LinkAnimationHeader gPlayerAnim_Link_otituku_w = { #include "assets/objects/gameplay_keep/gPlayerAnim_Link_otituku_w.inc.c" }; LinkAnimationHeader gPlayerAnim_Link_ue_wait = { #include "assets/objects/gameplay_keep/gPlayerAnim_Link_ue_wait.inc.c" };