#ifndef GAMEPLAY_KEEP_SMALL_CUBE_COL_H #define GAMEPLAY_KEEP_SMALL_CUBE_COL_H #include "bgcheck.h" extern BgCamInfo gSmallerCubeBgCamList[]; extern SurfaceType gSmallerCubeSurfaceTypes[]; extern CollisionPoly gSmallerCubePolyList[]; extern Vec3s gSmallerCubeVtxList[]; extern CollisionHeader gSmallerCubeCol; #endif