#ifndef GAMEPLAY_KEEP_SUN_TEXTURES_H #define GAMEPLAY_KEEP_SUN_TEXTURES_H #include "tex_len.h" #include "ultra64.h" #define gSun1Tex_WIDTH 64 #define gSun1Tex_HEIGHT 31 extern u64 gSun1Tex[TEX_LEN(u64, gSun1Tex_WIDTH, gSun1Tex_HEIGHT, 4)]; #define gSun2Tex_WIDTH 64 #define gSun2Tex_HEIGHT 16 extern u64 gSun2Tex[TEX_LEN(u64, gSun2Tex_WIDTH, gSun2Tex_HEIGHT, 4)]; #define gSun3Tex_WIDTH 64 #define gSun3Tex_HEIGHT 16 extern u64 gSun3Tex[TEX_LEN(u64, gSun3Tex_WIDTH, gSun3Tex_HEIGHT, 4)]; #endif