#ifndef GAMEPLAY_KEEP_0x13700_H #define GAMEPLAY_KEEP_0x13700_H #include "tex_len.h" #include "ultra64.h" #define gEffUnknown2Tex_WIDTH 32 #define gEffUnknown2Tex_HEIGHT 64 extern u64 gEffUnknown2Tex[TEX_LEN(u64, gEffUnknown2Tex_WIDTH, gEffUnknown2Tex_HEIGHT, 8)]; #define gEffUnknown3Tex_WIDTH 32 #define gEffUnknown3Tex_HEIGHT 64 extern u64 gEffUnknown3Tex[TEX_LEN(u64, gEffUnknown3Tex_WIDTH, gEffUnknown3Tex_HEIGHT, 8)]; extern Vtx gUnusedBeamBladeVtx[]; extern Gfx gUnusedBeamBladeDL[37]; #endif