#ifndef GAMEPLAY_KEEP_0x16A50_H #define GAMEPLAY_KEEP_0x16A50_H #include "tex_len.h" #include "ultra64.h" #define gUnknownCircle3Tex_WIDTH 16 #define gUnknownCircle3Tex_HEIGHT 16 extern u64 gUnknownCircle3Tex[TEX_LEN(u64, gUnknownCircle3Tex_WIDTH, gUnknownCircle3Tex_HEIGHT, 4)]; #define gUnknownCircle4Tex_WIDTH 16 #define gUnknownCircle4Tex_HEIGHT 16 extern u64 gUnknownCircle4Tex[TEX_LEN(u64, gUnknownCircle4Tex_WIDTH, gUnknownCircle4Tex_HEIGHT, 8)]; #endif