#ifndef GAMEPLAY_KEEP_0x3C870_H #define GAMEPLAY_KEEP_0x3C870_H #include "tex_len.h" #include "ultra64.h" #define gDropArrows2Tex_WIDTH 32 #define gDropArrows2Tex_HEIGHT 32 extern u64 gDropArrows2Tex[TEX_LEN(u64, gDropArrows2Tex_WIDTH, gDropArrows2Tex_HEIGHT, 16)]; #define gDropArrows1Tex_WIDTH 32 #define gDropArrows1Tex_HEIGHT 32 extern u64 gDropArrows1Tex[TEX_LEN(u64, gDropArrows1Tex_WIDTH, gDropArrows1Tex_HEIGHT, 16)]; #define gDropArrows3Tex_WIDTH 32 #define gDropArrows3Tex_HEIGHT 32 extern u64 gDropArrows3Tex[TEX_LEN(u64, gDropArrows3Tex_WIDTH, gDropArrows3Tex_HEIGHT, 16)]; #define gDropBombTex_WIDTH 32 #define gDropBombTex_HEIGHT 32 extern u64 gDropBombTex[TEX_LEN(u64, gDropBombTex_WIDTH, gDropBombTex_HEIGHT, 16)]; #endif